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rCore/kernel/src/logging.rs

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use core::fmt;
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use lazy_static::lazy_static;
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use log::{self, Level, LevelFilter, Log, Metadata, Record};
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use crate::sync::SpinNoIrqLock as Mutex;
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use crate::util::color::ConsoleColor;
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lazy_static! {
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static ref LOG_LOCK: Mutex<()> = Mutex::new(());
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}
pub fn init() {
static LOGGER: SimpleLogger = SimpleLogger;
log::set_logger(&LOGGER).unwrap();
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log::set_max_level(match option_env!("LOG") {
Some("off") => LevelFilter::Off,
Some("error") => LevelFilter::Error,
Some("warn") => LevelFilter::Warn,
Some("info") => LevelFilter::Info,
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Some("debug") => LevelFilter::Debug,
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Some("trace") => LevelFilter::Trace,
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_ => LevelFilter::Warn,
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});
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}
#[macro_export]
macro_rules! print {
($($arg:tt)*) => ({
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$crate::logging::print(format_args!($($arg)*));
});
}
#[macro_export]
macro_rules! println {
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($fmt:expr) => (print!(concat!($fmt, "\n")));
($fmt:expr, $($arg:tt)*) => (print!(concat!($fmt, "\n"), $($arg)*));
}
/// Add escape sequence to print with color in Linux console
macro_rules! with_color {
($args: ident, $color: ident) => {{
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let code = $color.to_console_code();
format_args!("\u{1B}[{}m{}\u{1B}[0m", code as u8, $args)
}};
}
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fn print_in_color(args: fmt::Arguments, color: ConsoleColor) {
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use crate::arch::io;
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let _guard = LOG_LOCK.lock();
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io::putfmt(with_color!(args, color));
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}
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pub fn print(args: fmt::Arguments) {
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use crate::arch::io;
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let _guard = LOG_LOCK.lock();
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io::putfmt(args);
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}
struct SimpleLogger;
impl Log for SimpleLogger {
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fn enabled(&self, _metadata: &Metadata) -> bool {
true
}
fn log(&self, record: &Record) {
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static DISABLED_TARGET: &[&str] = &[
];
if self.enabled(record.metadata()) && !DISABLED_TARGET.contains(&record.target()) {
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// let target = record.target();
// let begin = target.as_bytes().iter().rposition(|&c| c == b':').map(|i| i + 1).unwrap_or(0);
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print_in_color(format_args!("[{:>5}] {}\n", record.level(), record.args()), ConsoleColor::from(record.level()));
}
}
fn flush(&self) {}
}
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impl From<Level> for ConsoleColor {
fn from(level: Level) -> Self {
match level {
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Level::Error => ConsoleColor::Red,
Level::Warn => ConsoleColor::Yellow,
Level::Info => ConsoleColor::Blue,
Level::Debug => ConsoleColor::Green,
Level::Trace => ConsoleColor::BrightBlack,
}
}
}