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use alloc::{collections::VecDeque, rc::Weak, sync::Arc};
use embedded_graphics::{
pixelcolor::Rgb888,
prelude::{Point, Primitive, RgbColor, Size},
primitives::{PrimitiveStyle, Rectangle},
Drawable,
};
use crate::{drivers::GPU_DEVICE, sync::UPIntrFreeCell};
use super::{Component, Graphics};
pub struct Panel {
inner: UPIntrFreeCell<PanelInner>,
}
struct PanelInner {
graphic: Graphics,
comps: VecDeque<Arc<dyn Component>>,
}
impl Panel {
pub fn new(size: Size, point: Point) -> Self {
Self {
inner: unsafe {
UPIntrFreeCell::new(PanelInner {
graphic: Graphics {
size,
point,
drv: GPU_DEVICE.clone(),
},
comps: VecDeque::new(),
})
},
}
}
}
impl Component for Panel {
fn paint(&self) {
let mut inner = self.inner.exclusive_access();
Rectangle::new(Point::new(0, 0), inner.graphic.size)
.into_styled(PrimitiveStyle::with_fill(Rgb888::WHITE))
.draw(&mut inner.graphic)
.unwrap();
let len = inner.comps.len();
drop(inner);
for i in 0..len {
let mut inner = self.inner.exclusive_access();
let comp = Arc::downgrade(&inner.comps[i]);
drop(inner);
comp.upgrade().unwrap().paint();
}
}
fn add(&self, comp: alloc::sync::Arc<dyn Component>) {
let mut inner = self.inner.exclusive_access();
inner.comps.push_back(comp);
}
fn bound(&self) -> (Size, Point) {
let inner = self.inner.exclusive_access();
(inner.graphic.size, inner.graphic.point)
}
}