Update README.

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David Wang 2017-03-05 08:00:14 +11:00
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@ -8,7 +8,14 @@ About
Solve logic puzzles by simply describing the puzzle's rules as Solve logic puzzles by simply describing the puzzle's rules as
constraints. This is suitable for solving puzzles with integer constraints. This is suitable for solving puzzles with integer
variables such as Sudoku. variables such as Sudoku, Killer Sudoku, Kakuro, and Zebra puzzles.
The puzzle solver maintains a list of candidates for each puzzle
variable. It solves puzzles by eliminating candidates that would lead
to a contradiction and taking any forced moves that were exposed in
the process. This is repeated until it gets stuck, whereupon it will
perform a backtracking search -- it will assign a single variable and
continue with the candidate elimination step again.
Examples Examples
@ -16,8 +23,15 @@ Examples
A few example programs are provided in the `tests/` directory: A few example programs are provided in the `tests/` directory:
* _Sudoku_ - https://en.wikipedia.org/wiki/Sudoku * _Hidato_ - https://en.wikipedia.org/wiki/Hidato
* _Kakuro_ - https://en.wikipedia.org/wiki/Kakuro
* _Killer Sudoku_ - https://en.wikipedia.org/wiki/Killer_sudoku
* _Magic Square_ - https://en.wikipedia.org/wiki/Magic_square
* _N-queens problem_ - https://en.wikipedia.org/wiki/Eight_queens_puzzle * _N-queens problem_ - https://en.wikipedia.org/wiki/Eight_queens_puzzle
* _Send More Money_ - https://en.wikipedia.org/wiki/Verbal_arithmetic
* _Sudoku_ - https://en.wikipedia.org/wiki/Sudoku
* _Sujiko_ - https://en.wikipedia.org/wiki/Sujiko
* _Zebra puzzle (Einstein's riddle)_ - https://en.wikipedia.org/wiki/Zebra_Puzzle
To clone this repository, run: To clone this repository, run:
@ -35,6 +49,7 @@ cargo test --test sudoku -- --nocapture
Basic Usage Basic Usage
----------- -----------
We will demonstrate how to solve the equation "SEND + MORE = MONEY".
Add Puzzle Solver as a dependency to your project's Cargo.toml: Add Puzzle Solver as a dependency to your project's Cargo.toml:
```toml ```toml
@ -42,6 +57,61 @@ Add Puzzle Solver as a dependency to your project's Cargo.toml:
puzzle-solver = "0.1" puzzle-solver = "0.1"
``` ```
Import the library in your project, e.g.:
```rust
extern crate puzzle_solver;
use puzzle_solver::Puzzle;
```
First, we create a puzzle object and the 8 puzzle variables
`(S,E,N,D,M,O,R,Y)`.
```rust
let mut puzzle = Puzzle::new();
let vars = puzzle.new_vars_with_candidates_1d(8, &[0,1,2,3,4,5,6,7,8,9]);
let (s, e, n, d) = (vars[0], vars[1], vars[2], vars[3]);
let (m, o, r, y) = (vars[4], vars[5], vars[6], vars[7]);
```
All eight puzzle variables have been initialised to be any number
between 0 and 9. However, we know that the numbers are not allowed to
begin with zero, so we remove the choices of S = 0 and M = 0.
```rust
puzzle.remove_candidates(s, &[0]);
puzzle.remove_candidates(m, &[0]);
```
We add the constraint that the variables should be all different:
```rust
puzzle.all_different(&vars);
```
We write the equation as another puzzle constraint:
```rust
puzzle.equals(
(1000 * s + 100 * e + 10 * n + d) + (1000 * m + 100 * o + 10 * r + e),
10000 * m + 1000 * o + 100 * n + 10 * e + y);
```
And we solve!
```rust
let solution = puzzle.solve_any().expect("solution");
assert_eq!(solution[o], 0);
assert_eq!(solution[m], 1);
assert_eq!(solution[y], 2);
assert_eq!(solution[e], 5);
assert_eq!(solution[n], 6);
assert_eq!(solution[d], 7);
assert_eq!(solution[r], 8);
assert_eq!(solution[s], 9);
```
Documentation Documentation
------------- -------------