Separate constraints from puzzle.

Separate the list of puzzle constraints from the puzzle structure.
This allows different stages of the puzzle solution search to have
different constraints.
This commit is contained in:
David Wang 2017-03-11 09:51:04 +11:00
parent 035a8fc8a4
commit 4a331fdc1a

View File

@ -40,9 +40,16 @@ pub struct Puzzle {
// The list of puzzle constraints.
constraints: Vec<Rc<Constraint>>,
}
// The list of constraints that each variable belongs to. These
// will be woken up when the variable's candidates are changed.
/// The puzzle constraints, and the variables that wake them up.
struct PuzzleConstraints {
// The list of puzzle constraints, possibly with variables
// substituted out.
constraints: Vec<Rc<Constraint>>,
// The list of constraints that each variable affects. These will
// be woken up when the variable's candidates are changed.
wake: Vec<BitSet>,
}
@ -50,6 +57,7 @@ pub struct Puzzle {
#[derive(Clone)]
pub struct PuzzleSearch<'a> {
puzzle: &'a Puzzle,
constraints: Rc<PuzzleConstraints>,
vars: Vec<VarState>,
// The list of constraints that need to be re-evaluated.
@ -94,7 +102,6 @@ impl Puzzle {
num_guesses: Cell::new(0),
candidates: Vec::new(),
constraints: Vec::new(),
wake: Vec::new(),
}
}
@ -111,7 +118,6 @@ impl Puzzle {
let var = VarToken(self.num_vars);
self.num_vars = self.num_vars + 1;
self.candidates.push(Candidates::None);
self.wake.push(BitSet::new());
var
}
@ -291,13 +297,7 @@ impl Puzzle {
/// Add a constraint to the puzzle solution.
pub fn add_constraint<T>(&mut self, constraint: T)
where T: Constraint + 'static {
let constraint = Rc::new(constraint);
let cidx = self.constraints.len();
for &VarToken(idx) in constraint.vars() {
self.wake[idx].insert(cidx);
}
self.constraints.push(constraint);
self.constraints.push(Rc::new(constraint));
}
/// Add an All Different constraint.
@ -432,22 +432,47 @@ impl Puzzle {
/*--------------------------------------------------------------*/
impl PuzzleConstraints {
/// Allocate a new puzzle constraint container.
fn new(puzzle: &Puzzle) -> Self {
let wake = Self::init_wake(&puzzle.constraints, puzzle.num_vars);
PuzzleConstraints {
constraints: puzzle.constraints.clone(),
wake: wake,
}
}
/// Determine which variables wake up which constraints.
fn init_wake(constraints: &Vec<Rc<Constraint>>, num_vars: usize)
-> Vec<BitSet> {
let mut wake = vec![BitSet::new(); num_vars];
for cidx in 0..constraints.len() {
for &VarToken(idx) in constraints[cidx].vars() {
wake[idx].insert(cidx);
}
}
wake
}
}
/*--------------------------------------------------------------*/
impl<'a> PuzzleSearch<'a> {
/// Allocate a new puzzle searcher.
fn new(puzzle: &'a Puzzle) -> Self {
let mut vars = Vec::with_capacity(puzzle.num_vars);
let constraints = PuzzleConstraints::new(puzzle);
let vars = puzzle.candidates.iter().map(|cs|
VarState::Unassigned(cs.clone())).collect();
let mut wake = BitSet::new();
for c in puzzle.candidates.iter() {
vars.push(VarState::Unassigned(c.clone()));
}
for cidx in 0..puzzle.constraints.len() {
for cidx in 0..constraints.constraints.len() {
wake.insert(cidx);
}
PuzzleSearch {
puzzle: puzzle,
constraints: Rc::new(constraints),
vars: vars,
wake: wake,
}
@ -521,7 +546,7 @@ impl<'a> PuzzleSearch<'a> {
let mut set = Rc::make_mut(rc);
set.clear();
set.insert(val);
self.wake.union_with(&self.puzzle.wake[idx]);
self.wake.union_with(&self.constraints.wake[idx]);
Ok(())
} else {
Err(())
@ -550,7 +575,7 @@ impl<'a> PuzzleSearch<'a> {
if rc.contains(&val) {
let mut set = Rc::make_mut(rc);
set.remove(&val);
self.wake.union_with(&self.puzzle.wake[idx]);
self.wake.union_with(&self.constraints.wake[idx]);
}
bool_to_result(!rc.is_empty())
} else {
@ -594,7 +619,7 @@ impl<'a> PuzzleSearch<'a> {
.filter(|&val| min <= *val && *val <= max)
.cloned()
.collect();
self.wake.union_with(&self.puzzle.wake[idx]);
self.wake.union_with(&self.constraints.wake[idx]);
}
rc.iter().cloned().min().into_iter()
.zip(rc.iter().cloned().max()).next()
@ -657,10 +682,11 @@ impl<'a> PuzzleSearch<'a> {
fn assign(&mut self, idx: usize, val: Val) -> PsResult<()> {
let var = VarToken(idx);
self.vars[idx] = VarState::Assigned(val);
self.wake.union_with(&self.puzzle.wake[idx]);
self.wake.union_with(&self.constraints.wake[idx]);
for (cidx, constraint) in self.puzzle.constraints.iter().enumerate() {
if self.puzzle.wake[idx].contains(cidx) {
for cidx in 0..self.constraints.constraints.len() {
if self.constraints.wake[idx].contains(cidx) {
let constraint = self.constraints.constraints[cidx].clone();
try!(constraint.on_assigned(self, var, val));
}
}
@ -703,7 +729,8 @@ impl<'a> PuzzleSearch<'a> {
if !self.wake.is_empty() {
let wake = mem::replace(&mut self.wake, BitSet::new());
for cidx in wake.iter() {
try!(self.puzzle.constraints[cidx].on_updated(self));
let constraint = self.constraints.constraints[cidx].clone();
try!(constraint.on_updated(self));
}
}
}