Only wake affected constraints.
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@ -27,13 +27,12 @@ impl AllDifferent {
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}
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impl Constraint for AllDifferent {
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fn on_assigned(&self, search: &mut PuzzleSearch, var: VarToken, val: Val)
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-> bool {
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// TODO: constraints should only be called if affected variables are modified.
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if !self.vars.iter().any(|&v| v == var) {
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return true;
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}
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fn vars<'a>(&'a self) -> Box<Iterator<Item=&'a VarToken> + 'a> {
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Box::new(self.vars.iter())
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}
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fn on_assigned(&self, search: &mut PuzzleSearch, _var: VarToken, val: Val)
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-> bool {
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for &var2 in self.vars.iter() {
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if !search.is_assigned(var2) {
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search.remove_candidate(var2, val);
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@ -9,6 +9,9 @@ use ::{PuzzleSearch,Val,VarToken};
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/// Constraint trait.
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pub trait Constraint {
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/// An iterator over the variables that are involved in the constraint.
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fn vars<'a>(&'a self) -> Box<Iterator<Item=&'a VarToken> + 'a>;
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/// Applied after a variable has been assigned.
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///
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/// Returns true if the search should continue with these variable
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@ -3,8 +3,10 @@
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use std::cell::Cell;
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use std::collections::BTreeSet;
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use std::iter;
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use std::mem;
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use std::ops::Index;
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use std::rc::Rc;
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use bit_set::BitSet;
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use ::{Constraint,Solution,Val,VarToken};
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use constraint;
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@ -37,6 +39,10 @@ pub struct Puzzle {
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// The list of puzzle constraints.
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constraints: Vec<Box<Constraint>>,
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// The list of constraints that each variable belongs to. These
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// will be woken up when the variable's candidates are changed.
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wake: Vec<BitSet>,
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}
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/// Intermediate puzzle search state.
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@ -45,9 +51,8 @@ pub struct PuzzleSearch<'a> {
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puzzle: &'a Puzzle,
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vars: Vec<VarState>,
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// A variable to be marked by constraints when updating the list
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// of candidates.
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modified: bool,
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// The list of constraints that need to be re-evaluated.
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wake: BitSet,
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}
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/*--------------------------------------------------------------*/
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@ -88,6 +93,7 @@ impl Puzzle {
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num_guesses: Cell::new(0),
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candidates: Vec::new(),
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constraints: Vec::new(),
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wake: Vec::new(),
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}
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}
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@ -104,6 +110,7 @@ impl Puzzle {
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let var = VarToken(self.num_vars);
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self.num_vars = self.num_vars + 1;
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self.candidates.push(Candidates::None);
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self.wake.push(BitSet::new());
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var
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}
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@ -283,6 +290,11 @@ impl Puzzle {
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/// Add a constraint to the puzzle solution.
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pub fn add_constraint(&mut self, constraint: Box<Constraint>) {
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let cidx = self.constraints.len();
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for &VarToken(idx) in constraint.vars() {
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self.wake[idx].insert(cidx);
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}
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self.constraints.push(constraint);
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}
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@ -406,14 +418,20 @@ impl<'a> PuzzleSearch<'a> {
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/// Allocate a new puzzle searcher.
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fn new(puzzle: &'a Puzzle) -> Self {
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let mut vars = Vec::with_capacity(puzzle.num_vars);
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let mut wake = BitSet::new();
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for c in puzzle.candidates.iter() {
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vars.push(VarState::Unassigned(c.clone()));
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}
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for cidx in 0..puzzle.constraints.len() {
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wake.insert(cidx);
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}
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PuzzleSearch {
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puzzle: puzzle,
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vars: vars,
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modified: false,
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wake: wake,
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}
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}
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@ -457,14 +475,14 @@ impl<'a> PuzzleSearch<'a> {
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&mut Candidates::Value(v) => {
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if v == val {
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*cs = Candidates::None;
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self.modified = true;
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self.wake.union_with(&self.puzzle.wake[idx]);
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}
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},
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&mut Candidates::Set(ref mut rc) => {
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if rc.contains(&val) {
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let mut set = Rc::make_mut(rc);
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set.remove(&val);
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self.modified = true;
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self.wake.union_with(&self.puzzle.wake[idx]);
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}
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},
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}
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@ -523,11 +541,13 @@ impl<'a> PuzzleSearch<'a> {
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fn assign(&mut self, idx: usize, val: Val) -> bool {
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let var = VarToken(idx);
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self.vars[idx] = VarState::Assigned(val);
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self.modified = true;
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self.wake.union_with(&self.puzzle.wake[idx]);
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for constraint in self.puzzle.constraints.iter() {
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if !constraint.on_assigned(self, var, val) {
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return false;
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for (cidx, constraint) in self.puzzle.constraints.iter().enumerate() {
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if self.puzzle.wake[idx].contains(cidx) {
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if !constraint.on_assigned(self, var, val) {
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return false;
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}
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}
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}
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@ -539,11 +559,7 @@ impl<'a> PuzzleSearch<'a> {
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///
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/// Returns false if a contradiction was found.
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fn constrain(&mut self) -> bool {
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let mut repeat = true;
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while repeat || self.modified {
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repeat = false;
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while !self.wake.is_empty() {
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// "Gimme" phase:
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// - abort if any variables with 0 candidates,
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// - assign variables with only 1 candidate.
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@ -565,7 +581,6 @@ impl<'a> PuzzleSearch<'a> {
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if !self.assign(idx, val) {
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return false;
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}
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repeat = true;
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last_gimme = idx;
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} else if idx == last_gimme {
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break;
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@ -575,11 +590,10 @@ impl<'a> PuzzleSearch<'a> {
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}
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// Apply constraints.
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if repeat || self.modified {
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self.modified = false;
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for constraint in self.puzzle.constraints.iter() {
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if !constraint.on_updated(self) {
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if !self.wake.is_empty() {
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let wake = mem::replace(&mut self.wake, BitSet::new());
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for cidx in wake.iter() {
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if !self.puzzle.constraints[cidx].on_updated(self) {
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return false;
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}
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}
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@ -11,6 +11,10 @@ struct NoDiagonal {
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}
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impl Constraint for NoDiagonal {
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fn vars<'a>(&'a self) -> Box<Iterator<Item=&'a VarToken> + 'a> {
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Box::new(self.vars.iter())
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}
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fn on_assigned(&self, search: &mut PuzzleSearch, var: VarToken, val: Val)
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-> bool {
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let y1 = self.vars.iter().position(|&v| v == var).expect("unreachable");
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