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Add Process structure and routines.
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@ -9,10 +9,10 @@
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alloc_prelude,
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const_raw_ptr_to_usize_cast)]
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#[macro_use]
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// #[macro_use]
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extern crate alloc;
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// This is experimental and requires alloc_prelude as a feature
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use alloc::prelude::v1::*;
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// use alloc::prelude::v1::*;
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// ///////////////////////////////////
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// / RUST MACROS
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@ -327,38 +327,24 @@ extern "C" fn kmain() {
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// kmain() starts in supervisor mode. So, we should have the trap
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// vector setup and the MMU turned on when we get here.
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// Create a new scope so that we can test the global allocator and
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// deallocator
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{
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// We have the global allocator, so let's see if that works!
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let k = Box::<u32>::new(100);
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println!("Boxed value = {}", *k);
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// The following comes from the Rust documentation:
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// some bytes, in a vector
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let sparkle_heart = vec![240, 159, 146, 150];
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// We know these bytes are valid, so we'll use `unwrap()`.
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// This will MOVE the vector.
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let sparkle_heart = String::from_utf8(sparkle_heart).unwrap();
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println!("String = {}", sparkle_heart);
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println!("\n\nAllocations of a box, vector, and string");
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kmem::print_table();
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}
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println!("\n\nEverything should now be free:");
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// Initialize the process list and anything else that needs to be done,
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// here.
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process::init();
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kmem::print_table();
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unsafe {
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// unsafe {
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// Set the next machine timer to fire.
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let mtimecmp = 0x0200_4000 as *mut u64;
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let mtime = 0x0200_bff8 as *const u64;
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// let mtimecmp = 0x0200_4000 as *mut u64;
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// let mtime = 0x0200_bff8 as *const u64;
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// The frequency given by QEMU is 10_000_000 Hz, so this sets
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// the next interrupt to fire one second from now.
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mtimecmp.write_volatile(mtime.read_volatile() + 10_000_000);
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// mtimecmp.write_volatile(mtime.read_volatile() + 10_000_000);
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// Let's cause a page fault and see what happens. This should trap
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// to m_trap under trap.rs
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let v = 0x0 as *mut u64;
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v.write_volatile(0);
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}
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// let v = 0x0 as *mut u64;
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// v.write_volatile(0);
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// }
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// If we get here, the Box, vec, and String should all be freed since
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// they go out of scope. This calls their "Drop" trait.
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@ -4,6 +4,45 @@
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// 27 Nov 2019
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use crate::cpu::TrapFrame;
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use crate::page::{alloc, dealloc};
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use alloc::collections::linked_list::LinkedList;
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// Here, we store a process list. It uses the global allocator
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// that we made before and its job is to store all processes.
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// We will have this list OWN the process. So, anytime we want
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// the process, we will consult the process list.
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static mut PROCESS_LIST: LinkedList<Process> = LinkedList::new();
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static mut CURRENT_0: u16 = 0;
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/// We will eventually move this function out of here, but its
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/// job is just to take a slot in the process list.
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fn init_process() {
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loop {
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unsafe {
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asm!("wfi");
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}
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}
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}
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/// Add a process given a function address and then
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/// push it onto the LinkedList. Uses Process::new_default
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/// to create a new stack, etc.
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pub fn add_process_default(proc: fn()) {
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unsafe {
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let p = Process::new_default(proc);
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PROCESS_LIST.push_back(p);
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}
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}
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pub fn init() {
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add_process_default(init_process);
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unsafe {
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let p = PROCESS_LIST.back();
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if let Some(pd) = p {
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CURRENT_0 = pd.pid;
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}
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}
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}
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// Let's represent this in C ABI. We do this
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// because we need to access some of the fields
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@ -14,7 +53,51 @@ use crate::cpu::TrapFrame;
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pub struct Process {
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frame: TrapFrame,
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stack: *mut u8,
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program_counter: usize,
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pid: u16,
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data: ProcessData,
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}
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impl Process {
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pub fn new_default(func: fn()) -> Self {
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let pd;
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unsafe {
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let plb = PROCESS_LIST.back();
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if let Some(p) = plb {
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pd = p.pid + 1;
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}
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else {
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pd = 1
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}
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}
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Process {
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frame: TrapFrame::zero(),
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stack: alloc(1),
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program_counter: func as usize,
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pid: pd,
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data: ProcessData::zero()
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}
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}
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}
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impl Drop for Process {
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fn drop(&mut self) {
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dealloc(self.stack);
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}
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}
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// The private data in a process contains information
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// that is relevant to where we are, including the path
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// and open file descriptors.
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pub struct ProcessData {
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cwd_path: [u8; 128],
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}
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impl ProcessData {
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pub fn zero() -> Self {
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ProcessData {
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cwd_path: [0; 128],
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}
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}
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}
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