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Added virtual memory allocation.

This commit is contained in:
Stephen Marz 2019-11-28 12:01:52 -05:00
parent 26e37d33d3
commit c5179e60d6

View File

@ -3,49 +3,83 @@
// Stephen Marz
// 27 Nov 2019
use crate::cpu::TrapFrame;
use crate::page::{alloc, dealloc};
use crate::{cpu::TrapFrame,
page::{alloc, dealloc, Table, PAGE_SIZE}};
use alloc::collections::linked_list::LinkedList;
const STACK_PAGES: usize = 2;
// Here, we store a process list. It uses the global allocator
// that we made before and its job is to store all processes.
// We will have this list OWN the process. So, anytime we want
// the process, we will consult the process list.
static mut PROCESS_LIST: LinkedList<Process> = LinkedList::new();
// CURRENT will store the PID of the process on a given hart. I'm
// statically allocating a slot per CPU, but we could easily create
// a vector here based on the number of CPUs.
static mut CURRENT: [u16; 2] = [0; 2];
/// Get the currently running process on a given hart. Essentially,
/// we have to convert the PID to the actual process.
pub fn current(hartid: usize) -> Option<&'static Process> {
unsafe {
if CURRENT.len() > hartid && CURRENT[hartid] != 0 {
for i in PROCESS_LIST.iter() {
if i.pid == CURRENT[hartid] {
return Some(i);
}
}
}
None
}
}
/// Get the currently running process as a mutable reference. If we
/// don't need to change the Process, use current().
pub fn current_mut(hartid: usize) -> Option<&'static mut Process> {
unsafe {
if CURRENT.len() > hartid && CURRENT[hartid] != 0 {
for i in PROCESS_LIST.iter_mut() {
if i.pid == CURRENT[hartid] {
return Some(i);
}
}
}
None
}
}
/// We will eventually move this function out of here, but its
/// job is just to take a slot in the process list.
fn init_process() {
loop {
unsafe {
asm!("wfi");
}
}
loop {
unsafe {
asm!("wfi");
}
}
}
/// Add a process given a function address and then
/// push it onto the LinkedList. Uses Process::new_default
/// to create a new stack, etc.
pub fn add_process_default(pr: fn()) {
unsafe {
let p = Process::new_default(pr);
PROCESS_LIST.push_back(p);
}
unsafe {
let p = Process::new_default(pr);
PROCESS_LIST.push_back(p);
}
}
// This should only be called once, and its job is to create
// the init process. Right now, this process is in the kernel,
// but later, it should call the shell.
pub fn init() {
add_process_default(init_process);
unsafe {
let p = PROCESS_LIST.back();
if let Some(pd) = p {
// Put the initial process on the first CPU.
CURRENT[0] = pd.pid;
}
}
add_process_default(init_process);
unsafe {
let p = PROCESS_LIST.back();
if let Some(pd) = p {
// Put the initial process on the first CPU.
CURRENT[0] = pd.pid;
}
}
}
// Our process must be able to sleep, wait, or run.
@ -55,10 +89,10 @@ pub fn init() {
// Dead - We should never get here, but we can flag a process as Dead and clean
// it out of the list later.
pub enum ProcessState {
Running,
Sleeping,
Waiting,
Dead
Running,
Sleeping,
Waiting,
Dead,
}
// Let's represent this in C ABI. We do this
@ -68,70 +102,82 @@ pub enum ProcessState {
// C-style ABI.
#[repr(C)]
pub struct Process {
frame: TrapFrame,
stack: *mut u8,
program_counter: usize,
pid: u16,
state: ProcessState,
data: ProcessData,
frame: TrapFrame,
stack: *mut u8,
program_counter: usize,
pid: u16,
root: *mut Table,
state: ProcessState,
data: ProcessData,
}
impl Process {
pub fn new_default(func: fn()) -> Self {
// This probably shouldn't go here, but we need to calculate
// a new PID. For now, this just takes the bottom of the list
// and adds one to the PID. We assume that we're sorting the
// list in increasing PID order.
let pd;
unsafe {
let plb = PROCESS_LIST.back();
if let Some(p) = plb {
pd = p.pid + 1;
}
else {
// If the list is empty, we allocate pid 1.
pd = 1
}
}
// Now that we have a PID, let's create a new process.
// We set the process as waiting so that whomever called us
// can wake it up themselves. This allows us to take our time
// and allocate the process.
Process {
frame: TrapFrame::zero(),
stack: alloc(1),
program_counter: func as usize,
pid: pd,
state: ProcessState::Waiting,
data: ProcessData::zero()
}
}
pub fn new_default(func: fn()) -> Self {
// This probably shouldn't go here, but we need to calculate
// a new PID. For now, this just takes the bottom of the list
// and adds one to the PID. We assume that we're sorting the
// list in increasing PID order.
// Rust will automatically determine the data type of pd.
// Since we don't know what value pd will take until we check
// an unsafe operation, we forward declare it here and let
// Rust figure it out later.
let pd;
unsafe {
let plb = PROCESS_LIST.back();
if let Some(p) = plb {
pd = p.pid + 1;
}
else {
// If the list is empty, we allocate pid 1.
pd = 1
}
}
// Now that we have a PID, let's create a new process.
// We set the process as waiting so that whomever called us
// can wake it up themselves. This allows us to take our time
// and allocate the process.
let mut ret_proc =
Process { frame: TrapFrame::zero(),
stack: alloc(STACK_PAGES),
program_counter: func as usize,
pid: pd,
root: alloc(1) as *mut Table,
state: ProcessState::Waiting,
data: ProcessData::zero(), };
// Now we move the stack pointer to the bottom of the
// allocation. The spec shows that register x2 (2) is the stack
// pointer.
// We could use ret_proc.stack.add, but that's an unsafe
// function which would require an unsafe block. So, convert it
// to usize first and then add PAGE_SIZE is better.
ret_proc.frame.regs[2] =
ret_proc.stack as usize + PAGE_SIZE * STACK_PAGES;
ret_proc
}
}
// Since we're storing ownership of a Process in the linked list,
// we can cause it to deallocate automatically when it is removed.
impl Drop for Process {
fn drop(&mut self) {
// We allocate the stack as a page.
dealloc(self.stack);
}
fn drop(&mut self) {
// We allocate the stack as a page.
dealloc(self.stack);
}
}
// The private data in a process contains information
// that is relevant to where we are, including the path
// and open file descriptors.
pub struct ProcessData {
cwd_path: [u8; 128],
cwd_path: [u8; 128],
}
// This is private data that we can query with system calls.
// If we want to implement CFQ (completely fair queuing), which
// is a per-process block queuing algorithm, we can put that here.
impl ProcessData {
pub fn zero() -> Self {
ProcessData {
cwd_path: [0; 128],
}
}
pub fn zero() -> Self {
ProcessData { cwd_path: [0; 128], }
}
}