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Added virtio structures and stubs for setting up devices

This commit is contained in:
Stephen Marz 2020-03-10 17:16:57 -04:00
parent d403ae8b7b
commit a29698221d

158
risc_v/ch9/src/virtio.rs Executable file
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// virtio.rs
// VirtIO routines for the VirtIO protocol
// Stephen Marz
// 10 March 2020
// Flags
// Descriptor flags have VIRTIO_DESC_F as a prefix
// Available flags have VIRTIO_AVAIL_F
pub const VIRTIO_DESC_F_NEXT: u16 = 1;
pub const VIRTIO_DESC_F_WRITE: u16 = 2;
pub const VIRTIO_DESC_F_INDIRECT: u16 = 4;
pub const VIRTIO_AVAIL_F_NO_INTERRUPT: u16 = 1;
pub const VIRTIO_USED_F_NO_NOTIFY: u16 = 1;
// VirtIO structures
#[repr(C)]
pub struct Descriptor {
addr: u64,
len: u32,
flags: u16,
next: u16,
}
#[repr(C)]
pub struct Available {
flags: u16,
idx: u16,
ring: [u16; 1024],
event: u16,
}
#[repr(C)]
pub struct UsedElem {
id: u32,
len: u32,
}
#[repr(C)]
pub struct Used {
flags: u16,
idx: u16,
ring: [UsedElem; 1024],
event: u16,
}
// We probably shouldn't put these here, but it'll help
// with probing the bus, etc. These are architecture specific
// which is why I say that.
pub const MMIO_VIRTIO_START: usize = 0x1000_1000;
pub const MMIO_VIRTIO_END: usize = 0x1000_8000;
pub const MMIO_VIRTIO_STRIDE: usize = 0x1000;
/// Probe the VirtIO bus for devices that might be
/// out there.
pub fn probe() {
// Rust's for loop uses an Iterator object, which now has a step_by modifier
// to change how much it steps. Also recall that ..= means up to AND including
// MMIO_VIRTIO_END.
for addr in (MMIO_VIRTIO_START..=MMIO_VIRTIO_END).step_by(MMIO_VIRTIO_STRIDE) {
print!("Virtio probing 0x{:08x}...", addr);
unsafe {
let ptr = addr as *mut u32;
// 0x74_72_69_76 is "virt" in little endian, so in reality
// it is triv. All VirtIO devices have this attached to the
// MagicValue register (offset 0x000)
if 0x74_72_69_76 != ptr.read_volatile() {
println!("not virtio.");
}
// If we are a virtio device, we now need to see if anything
// is actually attached to it. The DeviceID register will
// contain what type of device this is. If this value is 0,
// then it is not connected.
else if 0 == ptr.add(2).read_volatile() {
println!("not connected.");
}
else {
match ptr.add(2).read_volatile() {
// DeviceID 1 is a network device
1 => {
print!("network device...");
if false == setup_network_device(ptr) {
println!("setup failed.");
}
else {
println!("setup succeeded!");
}
},
// DeviceID 2 is a block device
2 => {
print!("block device...");
if false == setup_block_device(ptr) {
println!("setup failed.");
}
else {
println!("setup succeeded!");
}
},
// DeviceID 4 is a random number generator device
4 => {
print!("entropy device...");
if false == setup_entropy_device(ptr) {
println!("setup failed.");
}
else {
println!("setup succeeded!");
}
},
// DeviceID 16 is a GPU device
16 => {
print!("GPU device...");
if false == setup_gpu_device(ptr) {
println!("setup failed.");
}
else {
println!("setup succeeded!");
}
},
// DeviceID 18 is an input device
18 => {
print!("input device...");
if false == setup_input_device(ptr) {
println!("setup failed.");
}
else {
println!("setup succeeded!");
}
},
_ => {
println!("unknown device type.")
}
}
}
}
}
}
pub fn setup_block_device(ptr: *mut u32) -> bool {
false
}
pub fn setup_entropy_device(ptr: *mut u32) -> bool {
false
}
pub fn setup_network_device(ptr: *mut u32) -> bool {
false
}
pub fn setup_gpu_device(ptr: *mut u32) -> bool {
false
}
pub fn setup_input_device(ptr: *mut u32) -> bool {
false
}