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Fixed bug in locating the inode.
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@ -3,14 +3,14 @@
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// Stephen Marz
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// 16 March 2020
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use crate::{fs::{Descriptor, FileSystem, FsError, Stat},
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kmem::{kfree, kmalloc, talloc, tfree},
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use crate::{fs::{Descriptor, FileSystem, FsError, Stat, BlockBuffer},
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kmem::{talloc, tfree},
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process::{add_kernel_process_args, get_by_pid, set_running, set_waiting},
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syscall::syscall_block_read};
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use crate::cpu::memcpy;
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use alloc::string::String;
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use core::{mem::size_of, ptr::null_mut};
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use core::{mem::size_of};
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pub const MAGIC: u16 = 0x4d5a;
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pub const BLOCK_SIZE: u32 = 1024;
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@ -65,45 +65,6 @@ pub struct DirEntry {
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pub name: [u8; 60],
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}
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// We need a BlockBuffer that can automatically be created and destroyed
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// in the lifetime of our read and write functions. In C, this would entail
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// goto statements that "unravel" all of the allocations that we made. Take
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// a look at the read() function to see why I thought this way would be better.
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pub struct BlockBuffer {
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buffer: *mut u8,
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}
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impl BlockBuffer {
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pub fn new(sz: u32) -> Self {
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BlockBuffer { buffer: kmalloc(sz as usize), }
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}
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pub fn get_mut(&mut self) -> *mut u8 {
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self.buffer
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}
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pub fn get(&self) -> *const u8 {
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self.buffer
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}
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}
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impl Default for BlockBuffer {
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fn default() -> Self {
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BlockBuffer { buffer: kmalloc(1024), }
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}
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}
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// This is why we have the BlockBuffer. Instead of having to unwind
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// all other buffers, we drop here when the block buffer goes out of scope.
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impl Drop for BlockBuffer {
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fn drop(&mut self) {
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if !self.buffer.is_null() {
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kfree(self.buffer);
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self.buffer = null_mut();
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}
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}
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}
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/// The MinixFileSystem implements the FileSystem trait for the VFS.
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pub struct MinixFileSystem;
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@ -116,7 +77,7 @@ impl MinixFileSystem {
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// When we read, everything needs to be a multiple of a sector (512 bytes)
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// So, we need to have memory available that's at least 512 bytes, even if
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// we only want 10 bytes or 32 bytes (size of an Inode).
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let mut buffer = BlockBuffer::new(512);
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let mut buffer = BlockBuffer::new(1024);
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// Here is a little memory trick. We have a reference and it will refer to the
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// top portion of our buffer. Since we won't be using the super block and inode
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@ -137,15 +98,15 @@ impl MinixFileSystem {
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// have to skip the bitmaps blocks. We have a certain number of inode map blocks (imap)
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// and zone map blocks (zmap).
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// The inode comes to us as a NUMBER, not an index. So, we need to subtract 1.
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let inode_offset = (2 + super_block.imap_blocks + super_block.zmap_blocks) as usize * BLOCK_SIZE as usize;
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let inode_offset = (2 + super_block.imap_blocks + super_block.zmap_blocks) as usize * BLOCK_SIZE as usize + ((inode_num as usize - 1) / (BLOCK_SIZE as usize / size_of::<Inode>())) * BLOCK_SIZE as usize;
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// Now, we read the inode itself.
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// The block driver requires that our offset be a multiple of 512. We do that with the
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// inode_offset. However, we're going to be reading a group of inodes.
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syc_read(desc, buffer.get_mut(), 512, inode_offset as u32);
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syc_read(desc, buffer.get_mut(), 1024, inode_offset as u32);
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// There are 512 / size_of<Inode>() inodes in each read that we can do. However, we need to figure out which inode in that group we need to read. We just take the % of this to find out.
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let read_this_node = (inode_num as usize - 1) % (512 / size_of::<Inode>());
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// There are 1024 / size_of<Inode>() inodes in each read that we can do. However, we need to figure out which inode in that group we need to read. We just take the % of this to find out.
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let read_this_node = (inode_num as usize - 1) % (BLOCK_SIZE as usize / size_of::<Inode>());
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// We copy the inode over. This might not be the best thing since the Inode will
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// eventually have to change after writing.
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