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osblog/risc_v/src/userspace/fb.cpp

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#include <printf.h>
#include <syscall.h>
#include <input-event-codes.h>
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#define MAX_EVENTS 100000
#define cos(x) table_cos(x)
// #define cos(x) taylor_cos(x)
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#define min(x, y) ((x < y) ? x : y)
#define max(x, y) ((x > y) ? x : y)
using u8 = unsigned char;
using i8 = signed char;
using u16 = unsigned short;
using i16 = signed short;
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using u32 = unsigned int;
using i32 = signed int;
using u64 = unsigned long;
using i64 = signed long;
using f64 = double;
using f32 = float;
struct Pixel {
u8 r;
u8 g;
u8 b;
u8 a;
};
struct Event {
u16 event_type;
u16 code;
u32 value;
} events[MAX_EVENTS];
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void fill_rect(Pixel *fb, u32 x, u32 y, u32 width, u32 height, Pixel &color);
void stroke_rect(Pixel *fb, u32 x, u32 y, u32 width, u32 height, Pixel &color, u32 size);
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void set_pixel(Pixel *fb, u32 x, u32 y, Pixel &color);
void draw_cosine(Pixel *fb, u32 x, u32 y, u32 width, u32 height, Pixel &color);
void draw_circle(Pixel *fb, u32 x, u32 y, f64 r, Pixel &color);
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const u64 noevt_slptm = 10000;
const u64 evt_slptm = 10000;
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struct Rect {
u32 x;
u32 y;
u32 width;
u32 height;
};
constexpr u32 lerp(u32 val, u32 mx1, u32 mx2) {
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f64 r = val / static_cast<f64>(mx1);
return r * mx2;
}
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int main()
{
bool pressed = false;
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Pixel *fb = (Pixel *)syscall_get_fb(6);
Pixel orange_color = {255, 150, 0, 255};
u32 x = 0;
u32 y = 0;
u32 num_events;
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do {
if ((num_events = syscall_get_key(0, MAX_EVENTS)) > 0) {
for (u32 z = 0;z < num_events;z++) {
Event &ev = events[z];
if (ev.code == BTN_MOUSE) {
pressed = (ev.value & 1) == 1;
}
}
}
if ((num_events = syscall_get_abs(events, MAX_EVENTS)) < 1) {
syscall_sleep(noevt_slptm);
continue;
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}
for (u32 z = 0;z < num_events;z++) {
Event &ev = events[z];
if (ev.code == ABS_X) {
x = lerp(ev.value & 0x7fff, 32767, 640);
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}
else if (ev.code == ABS_Y) {
y = lerp(ev.value & 0x7fff, 32767, 480);
}
if (pressed) {
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fill_rect(fb, x, y, 5, 5, orange_color);
}
}
if (pressed) {
syscall_inv_rect(6, 0, 0, 640, 480);
}
} while (true);
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return 0;
}
void set_pixel(Pixel *fb, u32 x, u32 y, Pixel &color) {
if (x < 640 && y < 480) {
fb[y * 640 + x] = color;
}
}
void fill_rect(Pixel *fb, u32 x, u32 y, u32 width, u32 height, Pixel &color) {
for (u32 row = y; row < (y+height);row++) {
for (u32 col = x; col < (x+width);col++) {
set_pixel(fb, col, row, color);
}
}
}
void stroke_rect(Pixel *fb, u32 x, u32 y, u32 width, u32 height, Pixel &color, u32 size) {
// Essentially fill the four sides.
// Top
fill_rect(fb, x, y, width, size, color);
// Bottom
fill_rect(fb, x, y + height, width, size, color);
// Left
fill_rect(fb, x, y, size, height, color);
// Right
fill_rect(fb, x + width, y, size, height + size, color);
}
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f64 table_cos(f64 angle_degrees) {
const f64 COS_TABLE[] = {
1.0,
0.9962,
0.9848,
0.9659,
0.9397,
0.9063,
0.8660,
0.8191,
0.7660,
0.7071,
0.6428,
0.5736,
0.5000,
0.4226,
0.3420,
0.2558,
0.1736,
0.0872,
0.0,
-0.0872,
-0.1736,
-0.2558,
-0.3420,
-0.4226,
-0.5000,
-0.5736,
-0.6428,
-0.7071,
-0.7660,
-0.8191,
-0.8660,
-0.9063,
-0.9397,
-0.9659,
-0.9848,
-0.9962,
-1.0,
-0.9962,
-0.9848,
-0.9659,
-0.9397,
-0.9063,
-0.8660,
-0.8191,
-0.7660,
-0.7071,
-0.6428,
-0.5736,
-0.5000,
-0.4226,
-0.3420,
-0.2558,
-0.1736,
-0.0872,
0.0,
0.0872,
0.1736,
0.2558,
0.3420,
0.4226,
0.5000,
0.5736,
0.6428,
0.7071,
0.7660,
0.8191,
0.8660,
0.9063,
0.9397,
0.9659,
0.9848,
0.9962,
1.0,
};
u32 lookup_ang = angle_degrees / 5;
return COS_TABLE[lookup_ang];
}
f64 taylor_cos(f64 angle_degrees) {
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f64 x = 3.14159265359 * angle_degrees / 180.0;
f64 result = 1.0;
f64 inter = 1.0;
f64 num = x * x;
for (int i = 1;i <= 6;i++) {
u64 comp = 2 * i;
u64 den = comp * (comp - 1);
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inter *= num / den;
if ((i & 1) == 0) {
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result += inter;
}
else {
result -= inter;
}
}
return result;
}
f64 sin(f64 angle_degrees) {
return cos(90.0 - angle_degrees);
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}
void draw_cosine(Pixel *fb, u32 x, u32 y, u32 width, u32 height, Pixel &color) {
for (u32 i = 1; i <= width;i++) {
f64 fy = -cos(i % 360);
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f64 yy = fy / 2.0 * height;
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u32 nx = x + i;
u32 ny = yy + y;
// printf("Cos %u = %lf, x: %u, y: %u\n", (i % 360), fy, nx, ny);
fill_rect(fb, nx, ny, 2, 2, color);
}
}
void draw_circle(Pixel *fb, u32 x, u32 y, f64 r, Pixel &color)
{
}