build: Update the headers path

This commit is contained in:
Luca Barbato 2017-03-15 14:08:27 +00:00
parent 18018d4e97
commit 37b2dc1b70
3 changed files with 3 additions and 3 deletions

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@ -5,7 +5,7 @@ authors = ["Luca Barbato <lu_zero@gentoo.org>"]
license = "MIT"
description = "NVIDIA Video Codec bindings"
repository = "https://github.com/rust-av/nvidia-video-codec-rs"
readme = "../README.md"
readme = "README.md"
keywords = ["NVIDIA", "cuvid", "nvenc"]
[dependencies]

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@ -8,7 +8,7 @@ It is a simple [binding][1] and safe abstraction over the [nvidia video codec sd
The bindings are generated using the headers and libraries that ought to be present in the system.
By default the headers are looked up on `/opt/cuda/include` and `/opt/nvidia-video-codec` and the libraries are assumed to be present in the default path (and provided by the driver).
By default the headers are looked up on `/opt/cuda/include` and `/opt/nvidia-video-codec/include` and the libraries are assumed to be present in the default path (and provided by the driver).
It is possible to override the search paths for the headers by setting the environment variables `CUDA_INCLUDE_PATH` and `NVIDIA_VIDEO_CODEC_INCLUDE_PATH`.

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@ -39,7 +39,7 @@ fn find_dir(default: &'static str, env_key: &'static str) -> PathBuf {
fn main() {
let cuda_include = find_dir("/opt/cuda/include", "CUDA_INCLUDE_PATH");
let nvc_include = find_dir("/opt/nvidia-video-codec/",
let nvc_include = find_dir("/opt/nvidia-video-codec/include",
"NVIDIA_VIDEO_CODEC_INCLUDE_PATH");
// TODO support windows