# kdtree-rust [![Build Status](https://travis-ci.org/fulara/kdtree-rust.svg?branch=develop)](https://travis-ci.org/fulara/kdtree-rust) [![Build Status](https://img.shields.io/crates/v/fux_kdtree.svg?branch=develop)](https://crates.io/crates/fux_kdtree) kdtree implementation for rust. Implementation uses sliding midpoint variation of the tree. [More Info here](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.74.210&rep=rep1&type=pdf) Implementation uses single `Vec` to store all its contents, allowing for quick access, and no memory fragmentation. ###Usage Tree can only be used with types implementing trait: ``` pub trait KdtreePointTrait : Copy { fn dims(&self) -> &[f64]; } ``` Thanks to this trait you can use any dimension. Keep in mind that the tree currently only supports up to 3D [#2](/../../issues/2). Examplary implementation would be: ``` pub struct Point3WithId { dims: [f64; 3], pub id: i32, } impl KdtreePointTrait for Point3WithId { #[inline] // the inline on this method is important! as without it there is ~25% speed loss on the tree when cross-crate usage. fn dims(&self) -> &[f64] { return &self.dims; } } ``` Where id is just a example of the way in which I carry the data. With that trait implemented you are good to go to use the tree. Keep in mind that the kdtree is not a self balancing tree, so it should not support continous add. right now the tree just handles the build up from Vec. Basic usage can be found in the integration test, fragment copied below: ``` let tree = kdtree::kdtree::Kdtree::new(&mut points.clone()); //test points pushed into the tree, id should be equal. for i in 0 .. point_count { let p = &points[i]; assert_eq!(p.id, tree.nearest_search(p).id ); } ``` ##Benchmark `cargo bench` using travis :) ``` running 3 tests test bench_creating_1000_000_node_tree ... bench: 275,155,622 ns/iter (+/- 32,713,321) test bench_adding_same_node_to_1000_tree ... bench: 42 ns/iter (+/- 11) test bench_creating_1000_node_tree ... bench: 120,310 ns/iter (+/- 4,746) test bench_single_lookup_times_for_1000_node_tree ... bench: 164 ns/iter (+/- 139) test result: ok. 0 passed; 0 failed; 0 ignored; 4 measured ``` ~275ms to create a 1000_000 node tree. << this bench is now disabled. ~120us to create a 1000 node tree. 160ns to query the tree. ###Benchmark - comparison with CGAL. Since raw values arent saying much I've created the benchmark comparing this implementation against CGAL. code of the benchmark is available here: https://github.com/fulara/kdtree-benchmarks ``` Benchmark Time CPU Iterations ----------------------------------------------------------------- Cgal_tree_buildup/10 2226 ns 2221 ns 313336 Cgal_tree_buildup/100 18357 ns 18315 ns 37968 Cgal_tree_buildup/1000 288135 ns 287345 ns 2369 Cgal_tree_buildup/9.76562k 3296740 ns 3290815 ns 211 Cgal_tree_buildup/97.6562k 42909150 ns 42813307 ns 12 Cgal_tree_buildup/976.562k 734566227 ns 733267760 ns 1 Cgal_tree_lookup/10 72 ns 72 ns 9392612 Cgal_tree_lookup/100 95 ns 95 ns 7103628 Cgal_tree_lookup/1000 174 ns 174 ns 4010773 Cgal_tree_lookup/9.76562k 268 ns 267 ns 2759487 Cgal_tree_lookup/97.6562k 881 ns 876 ns 1262454 Cgal_tree_lookup/976.562k 993 ns 991 ns 713751 Rust_tree_buildup/10 726 ns 724 ns 856791 Rust_tree_buildup/100 7103 ns 7092 ns 96132 Rust_tree_buildup/1000 84879 ns 84720 ns 7927 Rust_tree_buildup/9.76562k 1012983 ns 1010856 ns 630 Rust_tree_buildup/97.6562k 12406293 ns 12382399 ns 51 Rust_tree_buildup/976.562k 197175067 ns 196763387 ns 3 Rust_tree_lookup/10 62 ns 62 ns 11541505 Rust_tree_lookup/100 139 ns 139 ns 4058837 Rust_tree_lookup/1000 220 ns 220 ns 2890813 Rust_tree_lookup/9.76562k 307 ns 307 ns 2508133 Rust_tree_lookup/97.6562k 362 ns 362 ns 2035671 Rust_tree_lookup/976.562k 442 ns 441 ns 1636130 ``` Rust_tree_lookup has some overhead since the libraries are being invoked from C code into Rust, and there is minor overhead of that in between, my experience indicates around 50 ns overhead. ##License The Unlicense