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rust: Simplify and optimize pixel iterator
It should be entirely safe to write u16 to a u32 array: no alignment issues, no risk of creating undefined values.
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@ -69,14 +69,10 @@ impl Drawing<Rgb565> for Display {
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where
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T: IntoIterator<Item = Pixel<Rgb565>>,
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{
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let data = unsafe {core::slice::from_raw_parts_mut(self.data.as_ptr() as *mut u16, DISP_PIXELS)};
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for Pixel(coord, color) in item {
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let index = coord[0] / 2 + (coord[1] * (DISP_WIDTH as u32) / 2);
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let col = u32::from(u16::from(color));
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self.data[index as usize] = if (coord[0] % 2) == 0 {
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(self.data[index as usize] & 0x0000ffff) | (col << 16)
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} else {
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(self.data[index as usize] & 0xffff0000) | col
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}
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let index = (coord[0]^1) + (coord[1] * (DISP_WIDTH as u32));
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data[index as usize] = u16::from(color);
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}
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}
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}
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