265608a3d8
* auto save after delay * configable * clearer names * init * working with some odd behaviour * working with greater consistency * Apply reviewer suggestions - Remove unneccessary field - Remove blocking save * Improve auto-save configuration Auto save can be configured to trigger on focus loss: ```toml auto-save.focus-lost = true|false ``` and after a time delay (in milli seconds) since last keypress: ```toml auto-save.after-delay.enable = true|false auto-save.after-delay.timeout = [0, u64::MAX] # default: 3000 ``` * Remove boilerplate and unnecessary types * Remove more useless types * Update docs for auto-save.after-delay * Fix wording of (doc) comments relating to auto-save * book: Move auto-save descriptions to separate section --------- Co-authored-by: Miguel Perez <miguelvojito@gmail.com> Co-authored-by: Miguel Perez <perezoji@cs.fsu.edu> |
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.cargo | ||
.github | ||
book | ||
contrib | ||
docs | ||
helix-core | ||
helix-dap | ||
helix-event | ||
helix-loader | ||
helix-lsp | ||
helix-parsec | ||
helix-stdx | ||
helix-term | ||
helix-tui | ||
helix-vcs | ||
helix-view | ||
runtime | ||
xtask | ||
.envrc | ||
.gitattributes | ||
.gitignore | ||
base16_theme.toml | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
default.nix | ||
flake.lock | ||
flake.nix | ||
grammars.nix | ||
languages.toml | ||
LICENSE | ||
logo_dark.svg | ||
logo_light.svg | ||
logo.svg | ||
README.md | ||
rust-toolchain.toml | ||
rustfmt.toml | ||
screenshot.png | ||
shell.nix | ||
theme.toml |
A Kakoune / Neovim inspired editor, written in Rust.
The editing model is very heavily based on Kakoune; during development I found myself agreeing with most of Kakoune's design decisions.
For more information, see the website or documentation.
All shortcuts/keymaps can be found in the documentation on the website.
Features
- Vim-like modal editing
- Multiple selections
- Built-in language server support
- Smart, incremental syntax highlighting and code editing via tree-sitter
It's a terminal-based editor first, but I'd like to explore a custom renderer (similar to Emacs) in wgpu or skulpin.
Note: Only certain languages have indentation definitions at the moment. Check
runtime/queries/<lang>/
for indents.scm
.
Installation
Contributing
Contributing guidelines can be found here.
Getting help
Your question might already be answered on the FAQ.
Discuss the project on the community Matrix Space (make sure to join #helix-editor:matrix.org
if you're on a client that doesn't support Matrix Spaces yet).
Credits
Thanks to @jakenvac for designing the logo!