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MSAA
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fa4dfba043
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@ -224,7 +224,34 @@ fn append_outline<T: lyon::path::builder::PathBuilder>(
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}
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}
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fn create_multisampled_framebuffer(
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device: &wgpu::Device,
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config: &wgpu::SurfaceConfiguration,
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sample_count: u32,
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) -> wgpu::TextureView {
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let multisampled_texture_extent = wgpu::Extent3d {
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width: config.width,
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height: config.height,
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depth_or_array_layers: 1,
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};
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let multisampled_frame_descriptor = &wgpu::TextureDescriptor {
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size: multisampled_texture_extent,
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mip_level_count: 1,
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sample_count,
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dimension: wgpu::TextureDimension::D2,
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format: config.format,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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label: None,
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};
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device
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.create_texture(multisampled_frame_descriptor)
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.create_view(&wgpu::TextureViewDescriptor::default())
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}
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async fn run(event_loop: EventLoop<()>, window: Window) {
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let sample_count = 4;
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let size = window.inner_size();
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let instance = wgpu::Instance::new(wgpu::Backends::all());
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let surface = unsafe { instance.create_surface(&window) };
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@ -277,6 +304,7 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
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//
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// TODO: use size fetched before
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let data = View { size: [0.0, 0.0] };
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let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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@ -338,7 +366,10 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
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}),
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primitive: wgpu::PrimitiveState::default(),
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depth_stencil: None,
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multisample: wgpu::MultisampleState::default(),
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multisample: wgpu::MultisampleState {
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count: sample_count,
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..Default::default()
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},
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multiview: None,
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});
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@ -350,6 +381,9 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
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present_mode: wgpu::PresentMode::Mailbox,
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};
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let mut multisampled_framebuffer =
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create_multisampled_framebuffer(&device, &config, sample_count);
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surface.configure(&device, &config);
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//
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@ -369,6 +403,10 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
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// Reconfigure the surface with the new size
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config.width = size.width;
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config.height = size.height;
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multisampled_framebuffer =
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create_multisampled_framebuffer(&device, &config, sample_count);
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surface.configure(&device, &config);
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// On macos the window needs to be redrawn manually after resizing
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window.request_redraw();
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@ -400,8 +438,8 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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color_attachments: &[wgpu::RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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view: &multisampled_framebuffer,
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resolve_target: Some(&view),
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
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store: true,
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