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create separate timer for redraw requests (#8023)
* create separate timer for redraw requests * Update helix-view/src/editor.rs Co-authored-by: Michael Davis <mcarsondavis@gmail.com> --------- Co-authored-by: Michael Davis <mcarsondavis@gmail.com>
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@ -598,6 +598,9 @@ pub async fn handle_editor_event(&mut self, event: EditorEvent) -> bool {
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self.render().await;
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}
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}
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EditorEvent::Redraw => {
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self.render().await;
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}
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EditorEvent::IdleTimer => {
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self.editor.clear_idle_timer();
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self.handle_idle_timeout().await;
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@ -918,6 +918,7 @@ pub struct Editor {
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pub auto_pairs: Option<AutoPairs>,
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pub idle_timer: Pin<Box<Sleep>>,
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redraw_timer: Pin<Box<Sleep>>,
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last_motion: Option<Motion>,
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pub last_completion: Option<CompleteAction>,
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@ -963,6 +964,7 @@ pub enum EditorEvent {
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LanguageServerMessage((usize, Call)),
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DebuggerEvent(dap::Payload),
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IdleTimer,
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Redraw,
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}
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#[derive(Debug, Clone)]
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@ -1053,6 +1055,7 @@ pub fn new(
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status_msg: None,
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autoinfo: None,
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idle_timer: Box::pin(sleep(conf.idle_timeout)),
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redraw_timer: Box::pin(sleep(Duration::MAX)),
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last_motion: None,
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last_completion: None,
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config,
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@ -1753,12 +1756,16 @@ pub async fn wait_event(&mut self) -> EditorEvent {
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if !self.needs_redraw{
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self.needs_redraw = true;
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let timeout = Instant::now() + Duration::from_millis(33);
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if timeout < self.idle_timer.deadline(){
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self.idle_timer.as_mut().reset(timeout)
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if timeout < self.idle_timer.deadline() && timeout < self.redraw_timer.deadline(){
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self.redraw_timer.as_mut().reset(timeout)
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}
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}
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}
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_ = &mut self.redraw_timer => {
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self.redraw_timer.as_mut().reset(Instant::now() + Duration::from_secs(86400 * 365 * 30));
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return EditorEvent::Redraw
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}
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_ = &mut self.idle_timer => {
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return EditorEvent::IdleTimer
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}
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