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Factor out common code for focusing the next view (#4607)
There is some common code between Editor::focus_next and Editor::focus that can be eliminated by refactoring Tree::focus_next into a function that only returns the next ViewId.
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@ -1243,16 +1243,7 @@ pub fn focus(&mut self, view_id: ViewId) {
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}
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pub fn focus_next(&mut self) {
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let prev_id = self.tree.focus;
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self.tree.focus_next();
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let id = self.tree.focus;
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// if leaving the view: mode should reset and the cursor should be
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// within view
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if prev_id != id {
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self.mode = Mode::Normal;
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self.ensure_cursor_in_view(id);
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}
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self.focus(self.tree.next());
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}
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pub fn focus_direction(&mut self, direction: tree::Direction) {
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@ -219,7 +219,7 @@ pub fn remove(&mut self, index: ViewId) {
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if self.focus == index {
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// focus on something else
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self.focus_next();
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self.focus = self.next();
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}
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stack.push(index);
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@ -521,7 +521,7 @@ fn find_child(&self, id: ViewId, children: &[ViewId], direction: Direction) -> O
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Some(child_id)
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}
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pub fn focus_next(&mut self) {
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pub fn next(&self) -> ViewId {
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// This function is very dumb, but that's because we don't store any parent links.
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// (we'd be able to go parent.next_sibling() recursively until we find something)
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// For now that's okay though, since it's unlikely you'll be able to open a large enough
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@ -532,11 +532,11 @@ pub fn focus_next(&mut self) {
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.skip_while(|&(id, _view)| id != self.focus)
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.skip(1); // Skip focused value
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if let Some((id, _)) = views.next() {
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self.focus = id;
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id
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} else {
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// extremely crude, take the first item again
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let (key, _) = self.traverse().next().unwrap();
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self.focus = key;
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key
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}
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}
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