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Optimize Changeset::is_empty()
Checked the ASM output for these three options: pub enum Operation { /// Move cursor by n characters. Retain(usize), /// Delete n characters. Delete(usize), /// Insert text at position. Insert(String), } pub struct A { changes: Vec<Operation>, len: usize, } impl A { pub fn is_empty1(&self) -> bool { match self.changes.as_slice() { [] => true, [Operation::Retain(_)] => true, _ => false, } } /// `true` when the set is empty. pub fn is_empty2(&self) -> bool { let len = self.changes.len(); len == 0 || ( len == 1 && self.changes[0] == Operation::Retain(self.len) ) } pub fn is_empty3(&self) -> bool { match self.changes.as_slice() { [] | [Operation::Retain(_)] => true, _ => false } } }
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@ -314,8 +314,10 @@ pub fn apply(&self, text: &mut Rope) -> bool {
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/// `true` when the set is empty.
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#[inline]
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pub fn is_empty(&self) -> bool {
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let len = self.changes.len();
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len == 0 || (len == 1 && self.changes[0] == Operation::Retain(self.len))
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match self.changes.as_slice() {
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[] | [Operation::Retain(_)] => true,
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_ => false,
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}
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}
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/// Map a position through the changes.
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