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https://github.com/helix-editor/helix.git
synced 2024-11-22 01:16:18 +04:00
feat: create skeleton for the replacement implementation
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5f4c4623c2
commit
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@ -343,44 +343,24 @@ pub fn get_surround_pos_tag(
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selection: &Selection,
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skip: usize,
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) -> Result<Vec<(usize, usize)>> {
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// // let change_pos: Vec<(usize, usize)> = vec![(4, 10), (13, 20), (24, 30), (33, 40)];
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// let mut change_pos = Vec::new();
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let mut change_pos = Vec::new();
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// // for &range in selection {
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// // let (start1, end1, start2, end2) = {
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// // let cursor_pos = range.cursor(text);
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// // // let range_raw = find_nth_close_tag(text, cursor_pos, skip).unwrap();
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for &range in selection {
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let cursor_pos = range.cursor(text);
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let (next_tag, prev_tag) = find_nearest_tag(text, cursor_pos, 1)?;
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change_pos.push((prev_tag.from(), prev_tag.to()));
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change_pos.push((next_tag.from(), next_tag.to()));
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}
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// // let first = range_raw.0;
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// // let second = range_raw.1;
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// // let first_1 = first.first().unwrap();
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// // let first_2 = second.last().unwrap();
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// // let second_1 = first.first().unwrap();
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// // let second_2 = second.last().unwrap();
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// // let range_first = Range::new(*first_1, *first_2);
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// // let range_last = Range::new(*second_1, *second_2);
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// // (
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// // range_first.from(),
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// // range_first.to(),
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// // range_last.from(),
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// // range_last.to(),
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// // )
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// // };
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// // change_pos.push((start1, end1));
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// // change_pos.push((start2, end2));
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// // }
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Ok(vec![(14, 24)])
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Ok(change_pos)
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}
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pub fn is_valid_tagname_char(ch: char) -> bool {
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ch.is_alphanumeric() || ch == '_' || ch == '-' || ch == '.'
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}
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// pub fn find_surrounding_tag
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// Look in the forward direction and store the tag that we find e.g. "div"
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// Look in the backward direction and store the tag that we find e.g. "span"
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// If they are the same, success. If they're different, continue looking forward until we find the same
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// Alternate between looking forward and backward
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pub fn find_nearest_tag(text: RopeSlice, cursor_pos: usize, skip: usize) -> Result<(Range, Range)> {
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}
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pub fn find_prev_tag(
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text: RopeSlice,
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