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use partition_point instead of binary_search_by
Using `partition_point` ensures we always find the first entry. With binary search it is "random" (deterministic but implementation specific) which index is retruned if there are multiple equal elements. `partition_point` was added to the standard library to cover extactly the usecase here.
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@ -1,5 +1,4 @@
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use std::cell::Cell;
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use std::convert::identity;
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use std::ops::Range;
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use std::rc::Rc;
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@ -113,9 +112,7 @@ impl<A, M> Layer<A, M> {
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pub fn reset_pos(&self, char_idx: usize, get_char_idx: impl Fn(&A) -> usize) {
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let new_index = self
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.annotations
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.binary_search_by_key(&char_idx, get_char_idx)
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.unwrap_or_else(identity);
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.partition_point(|annot| get_char_idx(annot) < char_idx);
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self.current_index.set(new_index);
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}
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