theme: update noctis (#9123)

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0rphee 2023-12-20 02:09:35 -06:00 committed by GitHub
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commit 5f04d09f03
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@ -7,8 +7,8 @@
'property' = { fg = "red" } # Regex group names. 'property' = { fg = "red" } # Regex group names.
"warning" = { fg ="yellow", modifiers = ["bold"] } # Editor warnings. "warning" = { fg ="yellow", modifiers = ["bold"] } # Editor warnings.
"error" = { bg = "mid-green", fg = "red", modifiers = ["bold"] } # Editor errors, like mis-typing a command. "error" = { fg = "red", modifiers = ["bold"] } # Editor errors, like mis-typing a command.
"info" = { fg = "mid-blue", bg = "mid-green" } # Code diagnostic info in gutter (LSP). "info" = { fg = "mid-blue" } # Code diagnostic info in gutter (LSP).
# ? Difference between info and hint ? # ? Difference between info and hint ?
"hint" = { fg = "light-green", modifiers = ["bold"] } # Code diagnostics hint in gutter (LSP). "hint" = { fg = "light-green", modifiers = ["bold"] } # Code diagnostics hint in gutter (LSP).
@ -21,14 +21,14 @@
# UI ============================== # UI ==============================
# For styling helix itself. # For styling helix itself.
'ui.background' = { bg = "dark-green"} # Default background color. 'ui.background' = { fg = "autocomp-green", bg = "dark-green" } # Default background color.
'ui.window' = { fg = "mid-green" } # Window border between splits. 'ui.window' = { fg = "mid-green" } # Window border between splits.
'ui.gutter' = { } # Left gutter for diagnostics and breakpoints. 'ui.gutter' = { } # Left gutter for diagnostics and breakpoints.
'ui.text' = { fg = "white" } # Default text color. 'ui.text' = { fg = "white" } # Default text color.
'ui.text.focus' = { fg = "white", bg = "mid-green", modifiers = ["bold"] } # Selection highlight in buffer-picker or file-picker. 'ui.text.focus' = { fg = "white", bg = "mid-green", modifiers = ["bold"] } # Selection highlight in buffer-picker or file-picker.
'ui.text.info' = { } # Info popup contents (space mode menu). 'ui.text.info' = { fg = "white" } # Info popup contents (space mode menu).
'ui.cursor' = { fg = "dark-green", bg = "white" } # Fallback cursor colour, non-primary cursors when there are multiple (shift-c). 'ui.cursor' = { fg = "dark-green", bg = "white" } # Fallback cursor colour, non-primary cursors when there are multiple (shift-c).
'ui.cursor.primary' = { fg = "dark-green", bg = "light-blue" } # The primary cursor when there are multiple (shift-c). 'ui.cursor.primary' = { fg = "dark-green", bg = "light-blue" } # The primary cursor when there are multiple (shift-c).
@ -40,8 +40,8 @@
'ui.selection.primary' = { bg = "autocomp-green" } # The primary selection when there are multiple. 'ui.selection.primary' = { bg = "autocomp-green" } # The primary selection when there are multiple.
'ui.cursorline.primary' = { bg = 'mid-green' } 'ui.cursorline.primary' = { bg = 'mid-green' }
'ui.linenr' = { bg = "dark-green", fg = "gray" } # Line numbers. 'ui.linenr' = { fg = "gray" } # Line numbers.
'ui.linenr.selected' = { bg = "mid-green", fg = "light-green", modifiers = [ "bold" ] } # Current line number. 'ui.linenr.selected' = { fg = "light-green", modifiers = [ "bold" ] } # Current line number.
'ui.virtual' = { fg = "mid-green" } # Namespace for additions to the editing area. 'ui.virtual' = { fg = "mid-green" } # Namespace for additions to the editing area.
'ui.virtual.ruler' = { bg = "mid-green" } # Vertical rulers (colored columns in editing area). 'ui.virtual.ruler' = { bg = "mid-green" } # Vertical rulers (colored columns in editing area).
@ -75,9 +75,9 @@
#'type.builtin' = { } # Primitive types of the language (string, int, float). #'type.builtin' = { } # Primitive types of the language (string, int, float).
#'type.enum.variant' = { } # A variant of an enum. #'type.enum.variant' = { } # A variant of an enum.
'constructor' = { fg = "mid-blue", modifiers = ["bold"]} # Constructor method for a class or struct. And in some cases applies to module names 'constructor' = { fg = "light-blue", modifiers = ["bold"]} # Constructor method for a class or struct. And in some cases applies to module names
'constant' = { fg = "light-blue" } # Constant value 'constant' = { fg = "light-blue", modifiers = ["bold"] } # Constant value
'constant.builtin' = { fg = "mid-blue", modifiers = ["bold"] } # Special constants like `true`, `false`, `none`, etc. 'constant.builtin' = { fg = "mid-blue", modifiers = ["bold"] } # Special constants like `true`, `false`, `none`, etc.
'constant.builtin.boolean' = { } # True or False. 'constant.builtin.boolean' = { } # True or False.
'constant.character' = { fg = "light-green"} # Constant of character type. 'constant.character' = { fg = "light-green"} # Constant of character type.
@ -88,21 +88,20 @@
'string' = { fg = "light-green" } # String literal. 'string' = { fg = "light-green" } # String literal.
'string.regexp' = { } # Regular expression literal. 'string.regexp' = { } # Regular expression literal.
'string.special' = { fg = "light-blue" } # Strings containing a path, URL, etc. 'string.special' = { fg = "red" } # Strings containing a path, URL, etc.
'string.special.path' = { } # String containing a file path. # 'string.special.path' = { } # String containing a file path.
'string.special.url' = { } # String containing a web URL. # 'string.special.url' = { } # String containing a web URL.
'string.special.symbol' = { } # Erlang/Elixir atoms, Ruby symbols, Clojure keywords. # 'string.special.symbol' = { } # Erlang/Elixir atoms, Ruby symbols, Clojure keywords.
'comment' = { fg = "gray", modifiers = ["italic"] } # This is a comment. 'comment' = { fg = "gray", modifiers = ["italic"] } # This is a comment.
'comment.line' = { } # Line comments, like this. 'comment.line' = { } # Line comments, like this.
'comment.block' = { } # Block comments, like /* this */ in some languages. 'comment.block' = { } # Block comments, like /* this */ in some languages.
'comment.block.documentation' = { } # Doc comments, e.g '///' in rust. 'comment.block.documentation' = { } # Doc comments, e.g '///' in rust.
'variable' = { fg = "white" } # Variable names. 'variable' = { fg = "light-orange" } # Variable names.
'variable.builtin' = { } # Language reserved variables: `this`, `self`, `super`, etc. # 'variable.builtin' = { } # Language reserved variables: `this`, `self`, `super`, etc.
'variable.parameter' = { } # Function parameters. # 'variable.parameter' = { } # Function parameters.
'variable.other.member' = { } # Fields of composite data types (e.g. structs, unions). 'variable.other.member' = { fg = "orange" } # Fields of composite data types (e.g. structs, unions).
'variable.function' = { } # ?
'label' = { fg = "purple" } # Loop labels in rust. 'label' = { fg = "purple" } # Loop labels in rust.
@ -113,17 +112,17 @@
'keyword' = { fg = "pink", modifiers = ["bold"] } # Language reserved keywords. 'keyword' = { fg = "pink", modifiers = ["bold"] } # Language reserved keywords.
'keyword.control' = { fg = "pink", modifiers = ["bold"] } # Control keywords. 'keyword.control' = { fg = "pink", modifiers = ["bold"] } # Control keywords.
'keyword.control.conditional' = { fg = "pink", modifiers = ["bold"] } # 'if', 'else', 'elif'. 'keyword.control.conditional' = { fg = "pink", modifiers = ["bold"] } # 'if', 'else', 'elif'.
'keyword.control.repeat' = { } # 'for', 'while', 'loop'. # 'keyword.control.repeat' = { } # 'for', 'while', 'loop'.
'keyword.control.import' = { fg = "pink", modifiers = ["italic"] } # 'import', 'export' ('use'?). 'keyword.control.import' = { fg = "pink", modifiers = ["italic"] } # 'import', 'export' ('use'?).
'keyword.control.return' = { } # 'return' in most languages. # 'keyword.control.return' = { } # 'return' in most languages.
'keyword.control.exception' = {fg = "pink", modifiers = ["bold"] } # 'raise' in python. 'keyword.control.exception' = {fg = "pink", modifiers = ["bold"] } # 'raise' in python.
'keyword.operator' = { } # 'or', 'and', 'in'. 'keyword.operator' = { fg = "pink" } # 'or', 'and', 'in'.
'keyword.directive' = { fg = "purple" } # Preprocessor directives (#if in C). 'keyword.directive' = { fg = "purple" } # Preprocessor directives (#if in C).
'keyword.function' = { } # The keyword to define a function: 'def', 'fun', 'fn'. 'keyword.function' = { fg= "red" } # The keyword to define a function: 'def', 'fun', 'fn'.
'operator' = { fg = "pink", modifiers = ["bold"] } # Logical (&&, ||) and - I assume - Mathematical (+, %) operators 'operator' = { fg = "pink", modifiers = ["bold"] } # Logical (&&, ||) and - I assume - Mathematical (+, %) operators
'function' = { fg = "dark-blue"} 'function' = { fg = "mid-blue"}
'function.builtin' = { fg = "dark-blue" } 'function.builtin' = { fg = "dark-blue" }
'function.method' = { fg = "dark-blue" } # Class / Struct methods. 'function.method' = { fg = "dark-blue" } # Class / Struct methods.
'function.macro' = { fg = "purple" } # Like macros in rust. 'function.macro' = { fg = "purple" } # Like macros in rust.
@ -181,8 +180,8 @@
# Version control changes. # Version control changes.
'diff.plus' = "light-green" # { } # Additions. 'diff.plus' = "light-green" # { } # Additions.
'diff.minus' = "yellow" # { } # Deletions. 'diff.minus' = "red" # { } # Deletions.
'diff.delta' = "red" # { } # Modifications. 'diff.delta' = "yellow" # { } # Modifications.
# 'diff.delta.moved' = { } # Renamed or moved files / changes. # 'diff.delta.moved' = { } # Renamed or moved files / changes.
@ -197,8 +196,9 @@ yellow = "#ffd800"
purple = "#918cff" purple = "#918cff"
white = "#b1cace" white = "#b1cace"
orange = "#ffa864" orange = "#ffa864"
light-orange = "#fff2c5"
gray = "#5b858b" # mainly for comments/background text gray = "#5b858b" # mainly for comments/background text
light-gray = "#354e51" # used when whitespace rendering is enabled and for indent-guides light-gray = "#2a3c41" # used when whitespace rendering is enabled and for indent-guides
red = "#e34e1b" red = "#e34e1b"
dark-blue = "#19a2b7" dark-blue = "#19a2b7"