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theme: update noctis (#9123)
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@ -7,8 +7,8 @@
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'property' = { fg = "red" } # Regex group names.
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'property' = { fg = "red" } # Regex group names.
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"warning" = { fg ="yellow", modifiers = ["bold"] } # Editor warnings.
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"warning" = { fg ="yellow", modifiers = ["bold"] } # Editor warnings.
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"error" = { bg = "mid-green", fg = "red", modifiers = ["bold"] } # Editor errors, like mis-typing a command.
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"error" = { fg = "red", modifiers = ["bold"] } # Editor errors, like mis-typing a command.
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"info" = { fg = "mid-blue", bg = "mid-green" } # Code diagnostic info in gutter (LSP).
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"info" = { fg = "mid-blue" } # Code diagnostic info in gutter (LSP).
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# ? Difference between info and hint ?
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# ? Difference between info and hint ?
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"hint" = { fg = "light-green", modifiers = ["bold"] } # Code diagnostics hint in gutter (LSP).
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"hint" = { fg = "light-green", modifiers = ["bold"] } # Code diagnostics hint in gutter (LSP).
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@ -21,14 +21,14 @@
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# UI ==============================
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# UI ==============================
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# For styling helix itself.
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# For styling helix itself.
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'ui.background' = { bg = "dark-green"} # Default background color.
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'ui.background' = { fg = "autocomp-green", bg = "dark-green" } # Default background color.
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'ui.window' = { fg = "mid-green" } # Window border between splits.
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'ui.window' = { fg = "mid-green" } # Window border between splits.
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'ui.gutter' = { } # Left gutter for diagnostics and breakpoints.
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'ui.gutter' = { } # Left gutter for diagnostics and breakpoints.
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'ui.text' = { fg = "white" } # Default text color.
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'ui.text' = { fg = "white" } # Default text color.
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'ui.text.focus' = { fg = "white", bg = "mid-green", modifiers = ["bold"] } # Selection highlight in buffer-picker or file-picker.
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'ui.text.focus' = { fg = "white", bg = "mid-green", modifiers = ["bold"] } # Selection highlight in buffer-picker or file-picker.
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'ui.text.info' = { } # Info popup contents (space mode menu).
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'ui.text.info' = { fg = "white" } # Info popup contents (space mode menu).
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'ui.cursor' = { fg = "dark-green", bg = "white" } # Fallback cursor colour, non-primary cursors when there are multiple (shift-c).
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'ui.cursor' = { fg = "dark-green", bg = "white" } # Fallback cursor colour, non-primary cursors when there are multiple (shift-c).
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'ui.cursor.primary' = { fg = "dark-green", bg = "light-blue" } # The primary cursor when there are multiple (shift-c).
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'ui.cursor.primary' = { fg = "dark-green", bg = "light-blue" } # The primary cursor when there are multiple (shift-c).
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@ -40,8 +40,8 @@
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'ui.selection.primary' = { bg = "autocomp-green" } # The primary selection when there are multiple.
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'ui.selection.primary' = { bg = "autocomp-green" } # The primary selection when there are multiple.
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'ui.cursorline.primary' = { bg = 'mid-green' }
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'ui.cursorline.primary' = { bg = 'mid-green' }
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'ui.linenr' = { bg = "dark-green", fg = "gray" } # Line numbers.
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'ui.linenr' = { fg = "gray" } # Line numbers.
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'ui.linenr.selected' = { bg = "mid-green", fg = "light-green", modifiers = [ "bold" ] } # Current line number.
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'ui.linenr.selected' = { fg = "light-green", modifiers = [ "bold" ] } # Current line number.
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'ui.virtual' = { fg = "mid-green" } # Namespace for additions to the editing area.
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'ui.virtual' = { fg = "mid-green" } # Namespace for additions to the editing area.
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'ui.virtual.ruler' = { bg = "mid-green" } # Vertical rulers (colored columns in editing area).
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'ui.virtual.ruler' = { bg = "mid-green" } # Vertical rulers (colored columns in editing area).
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@ -75,9 +75,9 @@
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#'type.builtin' = { } # Primitive types of the language (string, int, float).
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#'type.builtin' = { } # Primitive types of the language (string, int, float).
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#'type.enum.variant' = { } # A variant of an enum.
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#'type.enum.variant' = { } # A variant of an enum.
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'constructor' = { fg = "mid-blue", modifiers = ["bold"]} # Constructor method for a class or struct. And in some cases applies to module names
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'constructor' = { fg = "light-blue", modifiers = ["bold"]} # Constructor method for a class or struct. And in some cases applies to module names
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'constant' = { fg = "light-blue" } # Constant value
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'constant' = { fg = "light-blue", modifiers = ["bold"] } # Constant value
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'constant.builtin' = { fg = "mid-blue", modifiers = ["bold"] } # Special constants like `true`, `false`, `none`, etc.
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'constant.builtin' = { fg = "mid-blue", modifiers = ["bold"] } # Special constants like `true`, `false`, `none`, etc.
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'constant.builtin.boolean' = { } # True or False.
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'constant.builtin.boolean' = { } # True or False.
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'constant.character' = { fg = "light-green"} # Constant of character type.
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'constant.character' = { fg = "light-green"} # Constant of character type.
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@ -88,21 +88,20 @@
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'string' = { fg = "light-green" } # String literal.
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'string' = { fg = "light-green" } # String literal.
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'string.regexp' = { } # Regular expression literal.
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'string.regexp' = { } # Regular expression literal.
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'string.special' = { fg = "light-blue" } # Strings containing a path, URL, etc.
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'string.special' = { fg = "red" } # Strings containing a path, URL, etc.
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'string.special.path' = { } # String containing a file path.
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# 'string.special.path' = { } # String containing a file path.
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'string.special.url' = { } # String containing a web URL.
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# 'string.special.url' = { } # String containing a web URL.
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'string.special.symbol' = { } # Erlang/Elixir atoms, Ruby symbols, Clojure keywords.
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# 'string.special.symbol' = { } # Erlang/Elixir atoms, Ruby symbols, Clojure keywords.
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'comment' = { fg = "gray", modifiers = ["italic"] } # This is a comment.
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'comment' = { fg = "gray", modifiers = ["italic"] } # This is a comment.
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'comment.line' = { } # Line comments, like this.
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'comment.line' = { } # Line comments, like this.
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'comment.block' = { } # Block comments, like /* this */ in some languages.
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'comment.block' = { } # Block comments, like /* this */ in some languages.
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'comment.block.documentation' = { } # Doc comments, e.g '///' in rust.
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'comment.block.documentation' = { } # Doc comments, e.g '///' in rust.
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'variable' = { fg = "white" } # Variable names.
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'variable' = { fg = "light-orange" } # Variable names.
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'variable.builtin' = { } # Language reserved variables: `this`, `self`, `super`, etc.
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# 'variable.builtin' = { } # Language reserved variables: `this`, `self`, `super`, etc.
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'variable.parameter' = { } # Function parameters.
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# 'variable.parameter' = { } # Function parameters.
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'variable.other.member' = { } # Fields of composite data types (e.g. structs, unions).
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'variable.other.member' = { fg = "orange" } # Fields of composite data types (e.g. structs, unions).
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'variable.function' = { } # ?
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'label' = { fg = "purple" } # Loop labels in rust.
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'label' = { fg = "purple" } # Loop labels in rust.
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@ -113,17 +112,17 @@
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'keyword' = { fg = "pink", modifiers = ["bold"] } # Language reserved keywords.
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'keyword' = { fg = "pink", modifiers = ["bold"] } # Language reserved keywords.
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'keyword.control' = { fg = "pink", modifiers = ["bold"] } # Control keywords.
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'keyword.control' = { fg = "pink", modifiers = ["bold"] } # Control keywords.
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'keyword.control.conditional' = { fg = "pink", modifiers = ["bold"] } # 'if', 'else', 'elif'.
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'keyword.control.conditional' = { fg = "pink", modifiers = ["bold"] } # 'if', 'else', 'elif'.
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'keyword.control.repeat' = { } # 'for', 'while', 'loop'.
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# 'keyword.control.repeat' = { } # 'for', 'while', 'loop'.
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'keyword.control.import' = { fg = "pink", modifiers = ["italic"] } # 'import', 'export' ('use'?).
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'keyword.control.import' = { fg = "pink", modifiers = ["italic"] } # 'import', 'export' ('use'?).
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'keyword.control.return' = { } # 'return' in most languages.
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# 'keyword.control.return' = { } # 'return' in most languages.
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'keyword.control.exception' = {fg = "pink", modifiers = ["bold"] } # 'raise' in python.
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'keyword.control.exception' = {fg = "pink", modifiers = ["bold"] } # 'raise' in python.
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'keyword.operator' = { } # 'or', 'and', 'in'.
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'keyword.operator' = { fg = "pink" } # 'or', 'and', 'in'.
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'keyword.directive' = { fg = "purple" } # Preprocessor directives (#if in C).
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'keyword.directive' = { fg = "purple" } # Preprocessor directives (#if in C).
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'keyword.function' = { } # The keyword to define a function: 'def', 'fun', 'fn'.
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'keyword.function' = { fg= "red" } # The keyword to define a function: 'def', 'fun', 'fn'.
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'operator' = { fg = "pink", modifiers = ["bold"] } # Logical (&&, ||) and - I assume - Mathematical (+, %) operators
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'operator' = { fg = "pink", modifiers = ["bold"] } # Logical (&&, ||) and - I assume - Mathematical (+, %) operators
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'function' = { fg = "dark-blue"}
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'function' = { fg = "mid-blue"}
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'function.builtin' = { fg = "dark-blue" }
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'function.builtin' = { fg = "dark-blue" }
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'function.method' = { fg = "dark-blue" } # Class / Struct methods.
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'function.method' = { fg = "dark-blue" } # Class / Struct methods.
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'function.macro' = { fg = "purple" } # Like macros in rust.
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'function.macro' = { fg = "purple" } # Like macros in rust.
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@ -181,8 +180,8 @@
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# Version control changes.
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# Version control changes.
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'diff.plus' = "light-green" # { } # Additions.
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'diff.plus' = "light-green" # { } # Additions.
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'diff.minus' = "yellow" # { } # Deletions.
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'diff.minus' = "red" # { } # Deletions.
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'diff.delta' = "red" # { } # Modifications.
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'diff.delta' = "yellow" # { } # Modifications.
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# 'diff.delta.moved' = { } # Renamed or moved files / changes.
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# 'diff.delta.moved' = { } # Renamed or moved files / changes.
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@ -197,8 +196,9 @@ yellow = "#ffd800"
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purple = "#918cff"
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purple = "#918cff"
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white = "#b1cace"
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white = "#b1cace"
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orange = "#ffa864"
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orange = "#ffa864"
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light-orange = "#fff2c5"
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gray = "#5b858b" # mainly for comments/background text
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gray = "#5b858b" # mainly for comments/background text
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light-gray = "#354e51" # used when whitespace rendering is enabled and for indent-guides
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light-gray = "#2a3c41" # used when whitespace rendering is enabled and for indent-guides
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red = "#e34e1b"
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red = "#e34e1b"
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dark-blue = "#19a2b7"
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dark-blue = "#19a2b7"
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