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If switching away from an empty scratch buffer, remove it (#935)
* If switching away from an empty scratch buffer, remove it * Move `view.jumps.push` call into `else` clause * Refactor
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@ -232,15 +232,29 @@ pub fn switch(&mut self, id: DocumentId, action: Action) {
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match action {
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Action::Replace => {
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let view = view!(self);
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let jump = (
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view.doc,
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self.documents[view.doc].selection(view.id).clone(),
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);
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let (view, doc) = current_ref!(self);
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// If the current view is an empty scratch buffer and is not displayed in any other views, delete it.
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// Boolean value is determined before the call to `view_mut` because the operation requires a borrow
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// of `self.tree`, which is mutably borrowed when `view_mut` is called.
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let remove_empty_scratch = !doc.is_modified()
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// If the buffer has no path and is not modified, it is an empty scratch buffer.
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&& doc.path().is_none()
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// Ensure the buffer is not displayed in any other splits.
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&& !self
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.tree
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.traverse()
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.any(|(_, v)| v.doc == doc.id && v.id != view.id);
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let view = view_mut!(self);
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view.jumps.push(jump);
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view.last_accessed_doc = Some(view.doc);
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if remove_empty_scratch {
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// Copy `doc.id` into a variable before calling `self.documents.remove`, which requires a mutable
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// borrow, invalidating direct access to `doc.id`.
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let id = doc.id;
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self.documents.remove(id);
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} else {
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let jump = (view.doc, doc.selection(view.id).clone());
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view.jumps.push(jump);
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view.last_accessed_doc = Some(view.doc);
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}
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view.doc = id;
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view.offset = Position::default();
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