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WIP explore more commands on generic types
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@ -1002,7 +1002,7 @@ fn id(&self) -> Option<&'static str> {
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pub fn close_buffer_in_buffer_picker(
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component: &mut dyn Component,
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cx: &mut compositor::Context,
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cx: &mut Context,
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) -> EventResult {
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let Some(picker) = component
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.as_any_mut()
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@ -1029,6 +1029,56 @@ pub fn close_buffer_in_buffer_picker(
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EventResult::Consumed(None)
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}
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// Above command is cool because it's for one specific picker.
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// This is also cool because it doesn't even need to interact with
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// the picker, so we don't need concrete types:
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pub fn close_picker(_component: &mut dyn Component, _cx: &mut Context) -> EventResult {
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close_fn()
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}
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// Now this is a problem. It compiles ok.
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// We can probably even specify it in the default keymap:
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//
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// MappableCommand::Component { name: "..", doc: "..", fun: crate::ui::picker::to_start<PathBuf> }
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//
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// But how do we represent this in keymap config? Do we do namespacing in the
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// command names and end up with tens of commands for scrolling each picker?
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//
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// MappableCommand::Component {
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// name: "file_picker::to_start",
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// doc: "..",
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// crate::ui::picker::to_start<PathBuf>,
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// },
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// MappableCommand::Component {
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// name: "buffer_picker::to_start",
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// doc: "..",
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// crate::ui::picker::to_start<BufferMeta>,
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// },
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//
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// Can we use a macro to close over the verbose parts of this?
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//
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// Can we do something clever with a hypothetical AnyPicker interface
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// similar to AnyComponent? Will we have to do that for every Component
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// that uses generics?
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pub fn to_start<T: ui::menu::Item + 'static>(
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component: &mut dyn Component,
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_cx: &mut Context,
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) -> EventResult {
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let Some(picker) = component
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.as_any_mut()
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.downcast_mut::<Picker<T>>()
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else {
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return EventResult::Ignored(None);
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};
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picker.cursor = 0;
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EventResult::Consumed(None)
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}
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fn close_fn() -> EventResult {
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EventResult::Consumed(Some(Box::new(|compositor: &mut Compositor, _ctx| {
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// remove the layer
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