helix-mirror/helix-tui/src/widgets/table.rs

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Rust
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use crate::{
buffer::Buffer,
layout::{Constraint, Rect},
style::Style,
text::Text,
widgets::{Block, Widget},
};
use cassowary::{
strength::{MEDIUM, REQUIRED, WEAK},
WeightedRelation::*,
{Expression, Solver},
};
use std::{
collections::HashMap,
iter::{self, Iterator},
};
use unicode_width::UnicodeWidthStr;
/// A [`Cell`] contains the [`Text`] to be displayed in a [`Row`] of a [`Table`].
///
/// It can be created from anything that can be converted to a [`Text`].
/// ```rust
/// # use helix_tui::widgets::Cell;
/// # use helix_tui::style::{Style, Modifier};
/// # use helix_tui::text::{Span, Spans, Text};
/// Cell::from("simple string");
///
/// Cell::from(Span::from("span"));
///
/// Cell::from(Spans::from(vec![
/// Span::raw("a vec of "),
/// Span::styled("spans", Style::default().add_modifier(Modifier::BOLD))
/// ]));
///
/// Cell::from(Text::from("a text"));
/// ```
///
/// You can apply a [`Style`] on the entire [`Cell`] using [`Cell::style`] or rely on the styling
/// capabilities of [`Text`].
#[derive(Debug, Clone, PartialEq, Default)]
pub struct Cell<'a> {
content: Text<'a>,
style: Style,
}
impl<'a> Cell<'a> {
/// Set the `Style` of this cell.
pub fn style(mut self, style: Style) -> Self {
self.style = style;
self
}
}
impl<'a, T> From<T> for Cell<'a>
where
T: Into<Text<'a>>,
{
fn from(content: T) -> Cell<'a> {
Cell {
content: content.into(),
style: Style::default(),
}
}
}
/// Holds data to be displayed in a [`Table`] widget.
///
/// A [`Row`] is a collection of cells. It can be created from simple strings:
/// ```rust
/// # use helix_tui::widgets::Row;
/// Row::new(vec!["Cell1", "Cell2", "Cell3"]);
/// ```
///
/// But if you need a bit more control over individual cells, you can explicity create [`Cell`]s:
/// ```rust
/// # use helix_tui::widgets::{Row, Cell};
/// # use helix_tui::style::{Style, Color};
/// Row::new(vec![
/// Cell::from("Cell1"),
/// Cell::from("Cell2").style(Style::default().fg(Color::Yellow)),
/// ]);
/// ```
///
/// By default, a row has a height of 1 but you can change this using [`Row::height`].
#[derive(Debug, Clone, PartialEq, Default)]
pub struct Row<'a> {
cells: Vec<Cell<'a>>,
height: u16,
style: Style,
bottom_margin: u16,
}
impl<'a> Row<'a> {
/// Creates a new [`Row`] from an iterator where items can be converted to a [`Cell`].
pub fn new<T>(cells: T) -> Self
where
T: IntoIterator,
T::Item: Into<Cell<'a>>,
{
Self {
height: 1,
cells: cells.into_iter().map(|c| c.into()).collect(),
style: Style::default(),
bottom_margin: 0,
}
}
/// Set the fixed height of the [`Row`]. Any [`Cell`] whose content has more lines than this
/// height will see its content truncated.
pub fn height(mut self, height: u16) -> Self {
self.height = height;
self
}
/// Set the [`Style`] of the entire row. This [`Style`] can be overriden by the [`Style`] of a
/// any individual [`Cell`] or event by their [`Text`] content.
pub fn style(mut self, style: Style) -> Self {
self.style = style;
self
}
/// Set the bottom margin. By default, the bottom margin is `0`.
pub fn bottom_margin(mut self, margin: u16) -> Self {
self.bottom_margin = margin;
self
}
/// Returns the total height of the row.
fn total_height(&self) -> u16 {
self.height.saturating_add(self.bottom_margin)
}
}
/// A widget to display data in formatted columns.
///
/// It is a collection of [`Row`]s, themselves composed of [`Cell`]s:
/// ```rust
/// # use helix_tui::widgets::{Block, Borders, Table, Row, Cell};
/// # use helix_tui::layout::Constraint;
/// # use helix_tui::style::{Style, Color, Modifier};
/// # use helix_tui::text::{Text, Spans, Span};
/// Table::new(vec![
/// // Row can be created from simple strings.
/// Row::new(vec!["Row11", "Row12", "Row13"]),
/// // You can style the entire row.
/// Row::new(vec!["Row21", "Row22", "Row23"]).style(Style::default().fg(Color::Blue)),
/// // If you need more control over the styling you may need to create Cells directly
/// Row::new(vec![
/// Cell::from("Row31"),
/// Cell::from("Row32").style(Style::default().fg(Color::Yellow)),
/// Cell::from(Spans::from(vec![
/// Span::raw("Row"),
/// Span::styled("33", Style::default().fg(Color::Green))
/// ])),
/// ]),
/// // If a Row need to display some content over multiple lines, you just have to change
/// // its height.
/// Row::new(vec![
/// Cell::from("Row\n41"),
/// Cell::from("Row\n42"),
/// Cell::from("Row\n43"),
/// ]).height(2),
/// ])
/// // You can set the style of the entire Table.
/// .style(Style::default().fg(Color::White))
/// // It has an optional header, which is simply a Row always visible at the top.
/// .header(
/// Row::new(vec!["Col1", "Col2", "Col3"])
/// .style(Style::default().fg(Color::Yellow))
/// // If you want some space between the header and the rest of the rows, you can always
/// // specify some margin at the bottom.
/// .bottom_margin(1)
/// )
/// // As any other widget, a Table can be wrapped in a Block.
/// .block(Block::default().title("Table"))
/// // Columns widths are constrained in the same way as Layout...
/// .widths(&[Constraint::Length(5), Constraint::Length(5), Constraint::Length(10)])
/// // ...and they can be separated by a fixed spacing.
/// .column_spacing(1)
/// // If you wish to highlight a row in any specific way when it is selected...
/// .highlight_style(Style::default().add_modifier(Modifier::BOLD))
/// // ...and potentially show a symbol in front of the selection.
/// .highlight_symbol(">>");
/// ```
#[derive(Debug, Clone, PartialEq)]
pub struct Table<'a> {
/// A block to wrap the widget in
block: Option<Block<'a>>,
/// Base style for the widget
style: Style,
/// Width constraints for each column
widths: &'a [Constraint],
/// Space between each column
column_spacing: u16,
/// Style used to render the selected row
highlight_style: Style,
/// Symbol in front of the selected rom
highlight_symbol: Option<&'a str>,
/// Optional header
header: Option<Row<'a>>,
/// Data to display in each row
rows: Vec<Row<'a>>,
}
impl<'a> Table<'a> {
pub fn new<T>(rows: T) -> Self
where
T: IntoIterator<Item = Row<'a>>,
{
Self {
block: None,
style: Style::default(),
widths: &[],
column_spacing: 1,
highlight_style: Style::default(),
highlight_symbol: None,
header: None,
rows: rows.into_iter().collect(),
}
}
pub fn block(mut self, block: Block<'a>) -> Self {
self.block = Some(block);
self
}
pub fn header(mut self, header: Row<'a>) -> Self {
self.header = Some(header);
self
}
pub fn widths(mut self, widths: &'a [Constraint]) -> Self {
let between_0_and_100 = |&w| match w {
Constraint::Percentage(p) => p <= 100,
_ => true,
};
assert!(
widths.iter().all(between_0_and_100),
"Percentages should be between 0 and 100 inclusively."
);
self.widths = widths;
self
}
pub fn style(mut self, style: Style) -> Self {
self.style = style;
self
}
pub fn highlight_symbol(mut self, highlight_symbol: &'a str) -> Self {
self.highlight_symbol = Some(highlight_symbol);
self
}
pub fn highlight_style(mut self, highlight_style: Style) -> Self {
self.highlight_style = highlight_style;
self
}
pub fn column_spacing(mut self, spacing: u16) -> Self {
self.column_spacing = spacing;
self
}
fn get_columns_widths(&self, max_width: u16, has_selection: bool) -> Vec<u16> {
let mut solver = Solver::new();
let mut var_indices = HashMap::new();
let mut ccs = Vec::new();
let mut variables = Vec::new();
for i in 0..self.widths.len() {
let var = cassowary::Variable::new();
variables.push(var);
var_indices.insert(var, i);
}
let spacing_width = (variables.len() as u16).saturating_sub(1) * self.column_spacing;
let mut available_width = max_width.saturating_sub(spacing_width);
if has_selection {
let highlight_symbol_width =
self.highlight_symbol.map(|s| s.width() as u16).unwrap_or(0);
available_width = available_width.saturating_sub(highlight_symbol_width);
}
for (i, constraint) in self.widths.iter().enumerate() {
ccs.push(variables[i] | GE(WEAK) | 0.);
ccs.push(match *constraint {
Constraint::Length(v) => variables[i] | EQ(MEDIUM) | f64::from(v),
Constraint::Percentage(v) => {
variables[i] | EQ(WEAK) | (f64::from(v * available_width) / 100.0)
}
Constraint::Ratio(n, d) => {
variables[i]
| EQ(WEAK)
| (f64::from(available_width) * f64::from(n) / f64::from(d))
}
Constraint::Min(v) => variables[i] | GE(WEAK) | f64::from(v),
Constraint::Max(v) => variables[i] | LE(WEAK) | f64::from(v),
})
}
solver
.add_constraint(
variables
.iter()
.fold(Expression::from_constant(0.), |acc, v| acc + *v)
| LE(REQUIRED)
| f64::from(available_width),
)
.unwrap();
solver.add_constraints(&ccs).unwrap();
let mut widths = vec![0; variables.len()];
for &(var, value) in solver.fetch_changes() {
let index = var_indices[&var];
let value = if value.is_sign_negative() {
0
} else {
value.round() as u16
};
widths[index] = value;
}
// Cassowary could still return columns widths greater than the max width when there are
// fixed length constraints that cannot be satisfied. Therefore, we clamp the widths from
// left to right.
let mut available_width = max_width;
for w in &mut widths {
*w = available_width.min(*w);
available_width = available_width
.saturating_sub(*w)
.saturating_sub(self.column_spacing);
}
widths
}
fn get_row_bounds(
&self,
selected: Option<usize>,
offset: usize,
max_height: u16,
) -> (usize, usize) {
let mut start = offset;
let mut end = offset;
let mut height = 0;
for item in self.rows.iter().skip(offset) {
if height + item.height > max_height {
break;
}
height += item.total_height();
end += 1;
}
let selected = selected.unwrap_or(0).min(self.rows.len() - 1);
while selected >= end {
height = height.saturating_add(self.rows[end].total_height());
end += 1;
while height > max_height {
height = height.saturating_sub(self.rows[start].total_height());
start += 1;
}
}
while selected < start {
start -= 1;
height = height.saturating_add(self.rows[start].total_height());
while height > max_height {
end -= 1;
height = height.saturating_sub(self.rows[end].total_height());
}
}
(start, end)
}
}
#[derive(Debug, Clone)]
pub struct TableState {
pub offset: usize,
pub selected: Option<usize>,
}
impl Default for TableState {
fn default() -> TableState {
TableState {
offset: 0,
selected: None,
}
}
}
impl TableState {
pub fn selected(&self) -> Option<usize> {
self.selected
}
pub fn select(&mut self, index: Option<usize>) {
self.selected = index;
if index.is_none() {
self.offset = 0;
}
}
}
// impl<'a> StatefulWidget for Table<'a> {
impl<'a> Table<'a> {
// type State = TableState;
pub fn render_table(mut self, area: Rect, buf: &mut Buffer, state: &mut TableState) {
if area.area() == 0 {
return;
}
buf.set_style(area, self.style);
let table_area = match self.block.take() {
Some(b) => {
let inner_area = b.inner(area);
b.render(area, buf);
inner_area
}
None => area,
};
let has_selection = state.selected.is_some();
let columns_widths = self.get_columns_widths(table_area.width, has_selection);
let highlight_symbol = self.highlight_symbol.unwrap_or("");
let blank_symbol = iter::repeat(" ")
.take(highlight_symbol.width())
.collect::<String>();
let mut current_height = 0;
let mut rows_height = table_area.height;
// Draw header
if let Some(ref header) = self.header {
let max_header_height = table_area.height.min(header.total_height());
buf.set_style(
Rect {
x: table_area.left(),
y: table_area.top(),
width: table_area.width,
height: table_area.height.min(header.height),
},
header.style,
);
let mut col = table_area.left();
if has_selection {
col += (highlight_symbol.width() as u16).min(table_area.width);
}
for (width, cell) in columns_widths.iter().zip(header.cells.iter()) {
render_cell(
buf,
cell,
Rect {
x: col,
y: table_area.top(),
width: *width,
height: max_header_height,
},
);
col += *width + self.column_spacing;
}
current_height += max_header_height;
rows_height = rows_height.saturating_sub(max_header_height);
}
// Draw rows
if self.rows.is_empty() {
return;
}
let (start, end) = self.get_row_bounds(state.selected, state.offset, rows_height);
state.offset = start;
for (i, table_row) in self
.rows
.iter_mut()
.enumerate()
.skip(state.offset)
.take(end - start)
{
let (row, col) = (table_area.top() + current_height, table_area.left());
current_height += table_row.total_height();
let table_row_area = Rect {
x: col,
y: row,
width: table_area.width,
height: table_row.height,
};
buf.set_style(table_row_area, table_row.style);
let is_selected = state.selected.map(|s| s == i).unwrap_or(false);
let table_row_start_col = if has_selection {
let symbol = if is_selected {
highlight_symbol
} else {
&blank_symbol
};
let (col, _) =
buf.set_stringn(col, row, symbol, table_area.width as usize, table_row.style);
col
} else {
col
};
let mut col = table_row_start_col;
for (width, cell) in columns_widths.iter().zip(table_row.cells.iter()) {
render_cell(
buf,
cell,
Rect {
x: col,
y: row,
width: *width,
height: table_row.height,
},
);
col += *width + self.column_spacing;
}
if is_selected {
buf.set_style(table_row_area, self.highlight_style);
}
}
}
}
fn render_cell(buf: &mut Buffer, cell: &Cell, area: Rect) {
buf.set_style(area, cell.style);
for (i, spans) in cell.content.lines.iter().enumerate() {
if i as u16 >= area.height {
break;
}
buf.set_spans(area.x, area.y + i as u16, spans, area.width);
}
}
impl<'a> Widget for Table<'a> {
fn render(self, area: Rect, buf: &mut Buffer) {
let mut state = TableState::default();
Table::render_table(self, area, buf, &mut state);
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
#[should_panic]
fn table_invalid_percentages() {
Table::new(vec![]).widths(&[Constraint::Percentage(110)]);
}
}